Make some damage sources not cancel do afters (#24635)

- poison chemicals (HealthChange effect)
- being on fire
- guardians transferring damage to owner
This commit is contained in:
Pieter-Jan Briers
2024-01-28 00:51:54 +01:00
committed by GitHub
parent dfa10be890
commit 3e3cb10a96
3 changed files with 11 additions and 3 deletions

View File

@@ -402,7 +402,7 @@ namespace Content.Server.Atmos.EntitySystems
if (TryComp(uid, out TemperatureComponent? temp))
_temperatureSystem.ChangeHeat(uid, 12500 * damageScale, false, temp);
_damageableSystem.TryChangeDamage(uid, flammable.Damage * damageScale);
_damageableSystem.TryChangeDamage(uid, flammable.Damage * damageScale, interruptsDoAfters: false);
AdjustFireStacks(uid, flammable.FirestackFade * (flammable.Resisting ? 10f : 1f), flammable);
}