Revs (the spooky ones) (#9842)

This commit is contained in:
Nemanja
2022-08-13 09:49:41 -04:00
committed by GitHub
parent ab4e2ef74f
commit 3e1cf73469
68 changed files with 1976 additions and 34 deletions

View File

@@ -92,7 +92,7 @@ namespace Content.Shared.StatusEffect
/// <typeparam name="T">The component type to add and remove from the entity.</typeparam>
public bool TryAddStatusEffect<T>(EntityUid uid, string key, TimeSpan time, bool refresh,
StatusEffectsComponent? status = null)
where T: Component, new()
where T : Component, new()
{
if (!Resolve(uid, ref status, false))
return false;
@@ -152,7 +152,7 @@ namespace Content.Shared.StatusEffect
/// If you want special 'effect merging' behavior, do it your own damn self!
/// </remarks>
public bool TryAddStatusEffect(EntityUid uid, string key, TimeSpan time, bool refresh,
StatusEffectsComponent? status=null)
StatusEffectsComponent? status = null)
{
if (!Resolve(uid, ref status, false))
return false;
@@ -168,10 +168,10 @@ namespace Content.Shared.StatusEffect
if (HasStatusEffect(uid, key, status))
{
status.ActiveEffects[key].CooldownRefresh = refresh;
if(refresh)
if (refresh)
{
//Making sure we don't reset a longer cooldown by applying a shorter one.
if((status.ActiveEffects[key].Cooldown.Item2 - _gameTiming.CurTime) < time)
if ((status.ActiveEffects[key].Cooldown.Item2 - _gameTiming.CurTime) < time)
{
//Refresh cooldown time.
status.ActiveEffects[key].Cooldown = cooldown;
@@ -196,7 +196,7 @@ namespace Content.Shared.StatusEffect
}
Dirty(status);
// event?
RaiseLocalEvent(uid, new StatusEffectAddedEvent(uid, key));
return true;
}
@@ -238,7 +238,7 @@ namespace Content.Shared.StatusEffect
/// That's up to the removed component to handle itself when it's removed.
/// </remarks>
public bool TryRemoveStatusEffect(EntityUid uid, string key,
StatusEffectsComponent? status=null)
StatusEffectsComponent? status = null)
{
if (!Resolve(uid, ref status, false))
return false;
@@ -258,7 +258,7 @@ namespace Content.Shared.StatusEffect
// Maybe a badmin badminned the component away,
// or perhaps, on the client, the component deletion sync
// was faster than prediction could predict. Either way, let's not assume the component exists.
if(EntityManager.HasComponent(uid, type))
if (EntityManager.HasComponent(uid, type))
EntityManager.RemoveComponent(uid, type);
}
@@ -274,7 +274,7 @@ namespace Content.Shared.StatusEffect
}
Dirty(status);
// event?
RaiseLocalEvent(uid, new StatusEffectEndedEvent(uid, key));
return true;
}
@@ -293,7 +293,7 @@ namespace Content.Shared.StatusEffect
bool failed = false;
foreach (var effect in status.ActiveEffects)
{
if(!TryRemoveStatusEffect(uid, effect.Key, status))
if (!TryRemoveStatusEffect(uid, effect.Key, status))
failed = true;
}
@@ -308,7 +308,7 @@ namespace Content.Shared.StatusEffect
/// <param name="key">The status effect ID to check for</param>
/// <param name="status">The status effect component, should you already have it.</param>
public bool HasStatusEffect(EntityUid uid, string key,
StatusEffectsComponent? status=null)
StatusEffectsComponent? status = null)
{
if (!Resolve(uid, ref status, false))
return false;
@@ -346,7 +346,7 @@ namespace Content.Shared.StatusEffect
/// <param name="time">The amount of time to add.</param>
/// <param name="status">The status effect component, should you already have it.</param>
public bool TryAddTime(EntityUid uid, string key, TimeSpan time,
StatusEffectsComponent? status=null)
StatusEffectsComponent? status = null)
{
if (!Resolve(uid, ref status, false))
return false;
@@ -377,7 +377,7 @@ namespace Content.Shared.StatusEffect
/// <param name="time">The amount of time to add.</param>
/// <param name="status">The status effect component, should you already have it.</param>
public bool TryRemoveTime(EntityUid uid, string key, TimeSpan time,
StatusEffectsComponent? status=null)
StatusEffectsComponent? status = null)
{
if (!Resolve(uid, ref status, false))
return false;
@@ -448,4 +448,30 @@ namespace Content.Shared.StatusEffect
return true;
}
}
public readonly struct StatusEffectAddedEvent
{
public readonly EntityUid Uid;
public readonly string Key;
public StatusEffectAddedEvent(EntityUid uid, string key)
{
Uid = uid;
Key = key;
}
}
public readonly struct StatusEffectEndedEvent
{
public readonly EntityUid Uid;
public readonly string Key;
public StatusEffectEndedEvent(EntityUid uid, string key)
{
Uid = uid;
Key = key;
}
}
}