Render small mobs at an appropriate layer (#8238)
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@@ -23,18 +23,23 @@ namespace Content.Shared.DrawDepth
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/// <summary>
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/// Things that are beneath regular floors.
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/// </summary>
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BelowFloor = DrawDepthTag.Default - 5,
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BelowFloor = DrawDepthTag.Default - 6,
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/// <summary>
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/// Used for entities like carpets.
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/// </summary>
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FloorTiles = DrawDepthTag.Default - 4,
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FloorTiles = DrawDepthTag.Default - 5,
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/// <summary>
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/// Things that are actually right on the floor, like puddles. This does not mean objects like
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/// tables, even though they are technically "on the floor".
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/// </summary>
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FloorObjects = DrawDepthTag.Default - 3,
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FloorObjects = DrawDepthTag.Default - 4,
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/// <summary>
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/// Allows small mobs like mice and drones to render under tables and chairs but above puddles and vents
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/// </summary>
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SmallMobs = DrawDepthTag.Default - 3,
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Walls = DrawDepthTag.Default - 2,
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