From 3d9e1f64a93b7937dccb88c780941f5f6a60cdbc Mon Sep 17 00:00:00 2001 From: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> Date: Thu, 7 Aug 2025 22:17:24 +0200 Subject: [PATCH] Disable changeling fixture cloning (#39467) init --- Resources/Prototypes/Entities/Mobs/Player/clone.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Prototypes/Entities/Mobs/Player/clone.yml b/Resources/Prototypes/Entities/Mobs/Player/clone.yml index 49c05ba3f1..907b694db9 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/clone.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/clone.yml @@ -108,7 +108,7 @@ # that means we only need to copy them over when switching between species. # So these don't need to be part of the Body settings, unless someone makes a trait that adjusts these components. - BodyEmotes - - Fixtures + # - Fixtures TODO: A better way to clone fixtures or a fixture fix. Currently if you devour someone on the ground and transform, you lose collision with tables as they were knocked down when they were copied. - Speech - TypingIndicator - ScaleVisuals # for dwarf height