Fix atmos UI decimal separator bug (#23009)

* Fix atmos UI inconsistent culture usage

* Remove the need to pass localization manager
This commit is contained in:
Kot
2024-01-05 09:18:09 +04:00
committed by GitHub
parent 920d7068e5
commit 3d911a64c7
14 changed files with 117 additions and 19 deletions

View File

@@ -1,5 +1,6 @@
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Trinary.Components;
using Content.Shared.Localizations;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
@@ -47,7 +48,7 @@ namespace Content.Client.Atmos.UI
private void OnMixerOutputPressurePressed(string value)
{
var pressure = float.TryParse(value, out var parsed) ? parsed : 0f;
var pressure = UserInputParser.TryFloat(value, out var parsed) ? parsed : 0f;
if (pressure > MaxPressure)
pressure = MaxPressure;
@@ -57,7 +58,7 @@ namespace Content.Client.Atmos.UI
private void OnMixerSetPercentagePressed(string value)
{
// We don't need to send both nodes because it's just 100.0f - node
var node = float.TryParse(value, out var parsed) ? parsed : 1.0f;
var node = UserInputParser.TryFloat(value, out var parsed) ? parsed : 1.0f;
node = Math.Clamp(node, 0f, 100.0f);