Parallax refactors (#7654)
This commit is contained in:
@@ -118,7 +118,6 @@ namespace Content.Client.Entry
|
||||
factory.GenerateNetIds();
|
||||
|
||||
IoCManager.Resolve<IClientAdminManager>().Initialize();
|
||||
IoCManager.Resolve<IParallaxManager>().LoadParallax();
|
||||
IoCManager.Resolve<IBaseClient>().PlayerJoinedServer += SubscribePlayerAttachmentEvents;
|
||||
IoCManager.Resolve<IStylesheetManager>().Initialize();
|
||||
IoCManager.Resolve<IScreenshotHook>().Initialize();
|
||||
@@ -180,6 +179,7 @@ namespace Content.Client.Entry
|
||||
ContentContexts.SetupContexts(inputMan.Contexts);
|
||||
|
||||
IoCManager.Resolve<IGameHud>().Initialize();
|
||||
IoCManager.Resolve<IParallaxManager>().LoadParallax(); // Have to do this later because prototypes are needed.
|
||||
|
||||
var overlayMgr = IoCManager.Resolve<IOverlayManager>();
|
||||
overlayMgr.AddOverlay(new ParallaxOverlay());
|
||||
|
||||
Reference in New Issue
Block a user