add gateway for admeme (#17587)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-08-02 10:47:18 +01:00
committed by GitHub
parent ce25812215
commit 3d1ade9684
13 changed files with 682 additions and 0 deletions

View File

@@ -0,0 +1,181 @@
using Content.Server.Gateway.Components;
using Content.Shared.Gateway;
using Content.Shared.Teleportation.Components;
using Content.Shared.Teleportation.Systems;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Timing;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace Content.Server.Gateway.Systems;
public sealed class GatewaySystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly LinkedEntitySystem _linkedEntity = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GatewayComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<GatewayComponent, BoundUIOpenedEvent>(UpdateUserInterface);
SubscribeLocalEvent<GatewayComponent, GatewayOpenPortalMessage>(OnOpenPortal);
SubscribeLocalEvent<GatewayDestinationComponent, ComponentStartup>(OnDestinationStartup);
SubscribeLocalEvent<GatewayDestinationComponent, ComponentShutdown>(OnDestinationShutdown);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
// close portals after theyve been open long enough
var query = EntityQueryEnumerator<GatewayComponent, PortalComponent>();
while (query.MoveNext(out var uid, out var comp, out var _))
{
if (_timing.CurTime < comp.NextClose)
continue;
ClosePortal(uid, comp);
}
}
private void OnStartup(EntityUid uid, GatewayComponent comp, ComponentStartup args)
{
// add existing destinations
var query = EntityQueryEnumerator<GatewayDestinationComponent>();
while (query.MoveNext(out var dest, out _))
{
comp.Destinations.Add(dest);
}
// no need to update ui since its just been created, just do portal
UpdateAppearance(uid);
}
private void UpdateUserInterface<T>(EntityUid uid, GatewayComponent comp, T args)
{
UpdateUserInterface(uid, comp);
}
private void UpdateUserInterface(EntityUid uid, GatewayComponent comp)
{
var destinations = new List<(EntityUid, String, TimeSpan, bool)>();
foreach (var destUid in comp.Destinations)
{
var dest = Comp<GatewayDestinationComponent>(destUid);
if (!dest.Enabled)
continue;
destinations.Add((destUid, dest.Name, dest.NextReady, HasComp<PortalComponent>(destUid)));
}
GetDestination(uid, out var current);
var state = new GatewayBoundUserInterfaceState(destinations, current, comp.NextClose, comp.LastOpen);
_ui.TrySetUiState(uid, GatewayUiKey.Key, state);
}
private void UpdateAppearance(EntityUid uid)
{
_appearance.SetData(uid, GatewayVisuals.Active, HasComp<PortalComponent>(uid));
}
private void OnOpenPortal(EntityUid uid, GatewayComponent comp, GatewayOpenPortalMessage args)
{
// can't link if portal is already open on either side, the destination is invalid or on cooldown
if (HasComp<PortalComponent>(uid) ||
HasComp<PortalComponent>(args.Destination) ||
!TryComp<GatewayDestinationComponent>(args.Destination, out var dest) ||
!dest.Enabled ||
_timing.CurTime < dest.NextReady)
return;
// TODO: admin log???
OpenPortal(uid, comp, args.Destination, dest);
}
private void OpenPortal(EntityUid uid, GatewayComponent comp, EntityUid dest, GatewayDestinationComponent destComp)
{
_linkedEntity.TryLink(uid, dest);
EnsureComp<PortalComponent>(uid);
EnsureComp<PortalComponent>(dest);
// for ui
comp.LastOpen = _timing.CurTime;
// close automatically after time is up
comp.NextClose = comp.LastOpen + destComp.OpenTime;
_audio.PlayPvs(comp.PortalSound, uid);
_audio.PlayPvs(comp.PortalSound, dest);
UpdateUserInterface(uid, comp);
UpdateAppearance(uid);
UpdateAppearance(dest);
}
private void ClosePortal(EntityUid uid, GatewayComponent comp)
{
RemComp<PortalComponent>(uid);
if (!GetDestination(uid, out var dest))
return;
if (TryComp<GatewayDestinationComponent>(dest, out var destComp))
{
// portals closed, put it on cooldown and let it eventually be opened again
destComp.NextReady = _timing.CurTime + destComp.Cooldown;
}
_audio.PlayPvs(comp.PortalSound, uid);
_audio.PlayPvs(comp.PortalSound, dest.Value);
_linkedEntity.TryUnlink(uid, dest.Value);
RemComp<PortalComponent>(dest.Value);
UpdateUserInterface(uid, comp);
UpdateAppearance(uid);
UpdateAppearance(dest.Value);
}
private bool GetDestination(EntityUid uid, [NotNullWhen(true)] out EntityUid? dest)
{
dest = null;
if (TryComp<LinkedEntityComponent>(uid, out var linked))
{
var first = linked.LinkedEntities.FirstOrDefault();
if (first != EntityUid.Invalid)
{
dest = first;
return true;
}
}
return false;
}
private void OnDestinationStartup(EntityUid uid, GatewayDestinationComponent comp, ComponentStartup args)
{
var query = EntityQueryEnumerator<GatewayComponent>();
while (query.MoveNext(out var gatewayUid, out var gateway))
{
gateway.Destinations.Add(uid);
UpdateUserInterface(gatewayUid, gateway);
}
UpdateAppearance(uid);
}
private void OnDestinationShutdown(EntityUid uid, GatewayDestinationComponent comp, ComponentShutdown args)
{
var query = EntityQueryEnumerator<GatewayComponent>();
while (query.MoveNext(out var gatewayUid, out var gateway))
{
gateway.Destinations.Remove(uid);
UpdateUserInterface(gatewayUid, gateway);
}
}
}