Show held item next to cursor (option). (#4658)
* Show held item next to cursor (option). * UI scale Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Content.Client/Hands/ShowHandItemOverlay.cs
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66
Content.Client/Hands/ShowHandItemOverlay.cs
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using Content.Shared.CCVar;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Client.Hands
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{
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public sealed class ShowHandItemOverlay : Overlay
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IClyde _clyde = default!;
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private readonly IRenderTexture _renderBackbuffer;
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public override OverlaySpace Space => OverlaySpace.ScreenSpace;
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public ShowHandItemOverlay()
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{
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IoCManager.InjectDependencies(this);
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_renderBackbuffer = _clyde.CreateRenderTarget(
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(64, 64),
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new RenderTargetFormatParameters(RenderTargetColorFormat.Rgba8Srgb, true),
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new TextureSampleParameters
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{
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Filter = true
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}, nameof(ShowHandItemOverlay));
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}
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protected override void DisposeBehavior()
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{
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base.DisposeBehavior();
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_renderBackbuffer.Dispose();
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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var sys = EntitySystem.Get<HandsSystem>();
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var handEntity = sys.GetActiveHandEntity();
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if (handEntity == null || !_cfg.GetCVar(CCVars.HudHeldItemShow))
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return;
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var screen = args.ScreenHandle;
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var halfSize = _renderBackbuffer.Size / 2;
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screen.RenderInRenderTarget(_renderBackbuffer, () =>
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{
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screen.DrawEntity(handEntity, halfSize, new Vector2(1f, 1f) * _cfg.GetCVar(CVars.DisplayUIScale), Direction.South);
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}, Color.Transparent);
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var offset = _cfg.GetCVar(CCVars.HudHeldItemOffset);
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var mousePos = _inputManager.MouseScreenPosition.Position;
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screen.DrawTexture(_renderBackbuffer.Texture, mousePos - halfSize + offset, Color.White.WithAlpha(0.75f));
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// screen.DrawRect(UIBox2.FromDimensions((offset, offset) + mousePos, (32, 32)), Color.Red);
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}
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}
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}
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