Fix remnants of IAfterAttack

This commit is contained in:
zumorica
2020-05-24 13:47:13 +02:00
parent 1c00bf2855
commit 3cf2948f82
3 changed files with 4 additions and 4 deletions

View File

@@ -25,7 +25,7 @@ namespace Content.Server.GameObjects.Components
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!Owner.TryGetComponent(out PhysicsComponent physics)
|| !eventArgs.AttackWith.TryGetComponent(out ToolComponent tool))
|| !eventArgs.Using.TryGetComponent(out ToolComponent tool))
return false;
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Anchoring))

View File

@@ -202,7 +202,7 @@ namespace Content.Server.GameObjects.Components.Doors
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
return false;
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Prying)) return false;

View File

@@ -13,7 +13,7 @@ using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
public class TilePryingComponent : Component, IAfterAttack
public class TilePryingComponent : Component, IAfterInteract
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
@@ -26,7 +26,7 @@ namespace Content.Server.GameObjects.Components.Interactable
public override string Name => "TilePrying";
private bool _toolComponentNeeded = true;
public void AfterAttack(AfterAttackEventArgs eventArgs)
public void AfterInteract(AfterInteractEventArgs eventArgs)
{
TryPryTile(eventArgs.User, eventArgs.ClickLocation);
}