Fix item slots spawning entities on startup instead of map init (#5501)
* spawn item slot entities on map init not startup * prevent locked state form destroying inheritance on save * fix whitelist for booze dispenser
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@@ -12,7 +12,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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@@ -30,7 +29,7 @@ namespace Content.Shared.Containers.ItemSlots
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{
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base.Initialize();
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SubscribeLocalEvent<ItemSlotsComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<ItemSlotsComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<ItemSlotsComponent, ComponentInit>(Oninitialize);
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SubscribeLocalEvent<ItemSlotsComponent, InteractUsingEvent>(OnInteractUsing);
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@@ -50,7 +49,7 @@ namespace Content.Shared.Containers.ItemSlots
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/// <summary>
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/// Spawn in starting items for any item slots that should have one.
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/// </summary>
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private void OnStartup(EntityUid uid, ItemSlotsComponent itemSlots, ComponentStartup args)
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private void OnMapInit(EntityUid uid, ItemSlotsComponent itemSlots, MapInitEvent args)
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{
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foreach (var slot in itemSlots.Slots.Values)
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{
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