Fix item slots spawning entities on startup instead of map init (#5501)

* spawn item slot entities on map init not startup

* prevent locked state form destroying inheritance on save

* fix whitelist for booze dispenser
This commit is contained in:
Leon Friedrich
2021-11-25 05:29:49 +13:00
committed by GitHub
parent 20baa5a2b9
commit 3cf05535bd
4 changed files with 9 additions and 9 deletions

View File

@@ -12,7 +12,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Player;
using Robust.Shared.Utility;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
@@ -30,7 +29,7 @@ namespace Content.Shared.Containers.ItemSlots
{
base.Initialize();
SubscribeLocalEvent<ItemSlotsComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<ItemSlotsComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<ItemSlotsComponent, ComponentInit>(Oninitialize);
SubscribeLocalEvent<ItemSlotsComponent, InteractUsingEvent>(OnInteractUsing);
@@ -50,7 +49,7 @@ namespace Content.Shared.Containers.ItemSlots
/// <summary>
/// Spawn in starting items for any item slots that should have one.
/// </summary>
private void OnStartup(EntityUid uid, ItemSlotsComponent itemSlots, ComponentStartup args)
private void OnMapInit(EntityUid uid, ItemSlotsComponent itemSlots, MapInitEvent args)
{
foreach (var slot in itemSlots.Slots.Values)
{