Added a component that lets ranged weapons make melee attacks. (#29484)
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Melee.Components;
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/// <summary>
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/// This is used to allow ranged weapons to make melee attacks by right-clicking.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedMeleeWeaponSystem))]
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public sealed partial class AltFireMeleeComponent : Component
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{
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[DataField, AutoNetworkedField]
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public AltFireAttackType AttackType = AltFireAttackType.Light;
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}
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[Flags]
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public enum AltFireAttackType : byte
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{
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Light = 0, // Standard single-target attack.
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Heavy = 1 << 0, // Wide swing.
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Disarm = 1 << 1
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}
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