Mining Rebalance (#30920)
* first pass * this shit too * ok fix that shit * buff * actually fix that
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@@ -8,7 +8,8 @@ namespace Content.Shared.Procedural.DungeonLayers;
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/// <remarks>
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/// Generates on top of existing entities for sanity reasons moreso than performance.
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/// </remarks>
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public sealed partial class OreDunGen : IDunGenLayer
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[Virtual]
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public partial class OreDunGen : IDunGenLayer
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{
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/// <summary>
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/// If the vein generation should occur on top of existing entities what are we replacing.
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