Mining Rebalance (#30920)
* first pass * this shit too * ok fix that shit * buff * actually fix that
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@@ -183,7 +183,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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return mapId;
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}
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public void GenerateDungeon(DungeonConfigPrototype gen,
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public void GenerateDungeon(DungeonConfig gen,
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EntityUid gridUid,
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MapGridComponent grid,
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Vector2i position,
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@@ -214,7 +214,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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}
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public async Task<List<Dungeon>> GenerateDungeonAsync(
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DungeonConfigPrototype gen,
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DungeonConfig gen,
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EntityUid gridUid,
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MapGridComponent grid,
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Vector2i position,
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