Add generic settings tab and move a bunch of settings over (And add the ability to toggle Discord RPC) (#22430)

This commit is contained in:
Vasilis
2023-12-13 02:58:20 +01:00
committed by GitHub
parent 7a12f1fcfb
commit 3cb6b2c3b8
8 changed files with 150 additions and 42 deletions

View File

@@ -0,0 +1,94 @@
using Content.Shared.CCVar;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Input;
namespace Content.Client.Options.UI.Tabs
{
[GenerateTypedNameReferences]
public sealed partial class MiscTab : Control
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
public MiscTab()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
DiscordRich.OnToggled += OnCheckBoxToggled;
ShowLoocAboveHeadCheckBox.OnToggled += OnCheckBoxToggled;
ShowHeldItemCheckBox.OnToggled += OnCheckBoxToggled;
ShowCombatModeIndicatorsCheckBox.OnToggled += OnCheckBoxToggled;
OpaqueStorageWindowCheckBox.OnToggled += OnCheckBoxToggled;
FancySpeechBubblesCheckBox.OnToggled += OnCheckBoxToggled;
FancyNameBackgroundsCheckBox.OnToggled += OnCheckBoxToggled;
// ToggleWalk.OnToggled += OnCheckBoxToggled;
StaticStorageUI.OnToggled += OnCheckBoxToggled;
DiscordRich.Pressed = _cfg.GetCVar(CVars.DiscordEnabled);
ShowLoocAboveHeadCheckBox.Pressed = _cfg.GetCVar(CCVars.LoocAboveHeadShow);
ShowHeldItemCheckBox.Pressed = _cfg.GetCVar(CCVars.HudHeldItemShow);
ShowCombatModeIndicatorsCheckBox.Pressed = _cfg.GetCVar(CCVars.CombatModeIndicatorsPointShow);
OpaqueStorageWindowCheckBox.Pressed = _cfg.GetCVar(CCVars.OpaqueStorageWindow);
FancySpeechBubblesCheckBox.Pressed = _cfg.GetCVar(CCVars.ChatEnableFancyBubbles);
FancyNameBackgroundsCheckBox.Pressed = _cfg.GetCVar(CCVars.ChatFancyNameBackground);
// ToggleWalk.Pressed = _cfg.GetCVar(CCVars.ToggleWalk);
StaticStorageUI.Pressed = _cfg.GetCVar(CCVars.StaticStorageUI);
ApplyButton.OnPressed += OnApplyButtonPressed;
UpdateApplyButton();
}
private void OnCheckBoxToggled(BaseButton.ButtonToggledEventArgs args)
{
UpdateApplyButton();
}
private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args)
{
_cfg.SetCVar(CVars.DiscordEnabled, DiscordRich.Pressed);
_cfg.SetCVar(CCVars.HudHeldItemShow, ShowHeldItemCheckBox.Pressed);
_cfg.SetCVar(CCVars.CombatModeIndicatorsPointShow, ShowCombatModeIndicatorsCheckBox.Pressed);
_cfg.SetCVar(CCVars.OpaqueStorageWindow, OpaqueStorageWindowCheckBox.Pressed);
_cfg.SetCVar(CCVars.LoocAboveHeadShow, ShowLoocAboveHeadCheckBox.Pressed);
_cfg.SetCVar(CCVars.ChatEnableFancyBubbles, FancySpeechBubblesCheckBox.Pressed);
_cfg.SetCVar(CCVars.ChatFancyNameBackground, FancyNameBackgroundsCheckBox.Pressed);
// _cfg.SetCVar(CCVars.ToggleWalk, ToggleWalk.Pressed);
_cfg.SetCVar(CCVars.StaticStorageUI, StaticStorageUI.Pressed);
_cfg.SaveToFile();
UpdateApplyButton();
}
private void UpdateApplyButton()
{
var isDiscordSame = DiscordRich.Pressed == _cfg.GetCVar(CVars.DiscordEnabled);
var isShowHeldItemSame = ShowHeldItemCheckBox.Pressed == _cfg.GetCVar(CCVars.HudHeldItemShow);
var isCombatModeIndicatorsSame = ShowCombatModeIndicatorsCheckBox.Pressed == _cfg.GetCVar(CCVars.CombatModeIndicatorsPointShow);
var isOpaqueStorageWindow = OpaqueStorageWindowCheckBox.Pressed == _cfg.GetCVar(CCVars.OpaqueStorageWindow);
var isLoocShowSame = ShowLoocAboveHeadCheckBox.Pressed == _cfg.GetCVar(CCVars.LoocAboveHeadShow);
var isFancyChatSame = FancySpeechBubblesCheckBox.Pressed == _cfg.GetCVar(CCVars.ChatEnableFancyBubbles);
var isFancyBackgroundSame = FancyNameBackgroundsCheckBox.Pressed == _cfg.GetCVar(CCVars.ChatFancyNameBackground);
// var isToggleWalkSame = ToggleWalk.Pressed == _cfg.GetCVar(CCVars.ToggleWalk);
var isStaticStorageUISame = StaticStorageUI.Pressed == _cfg.GetCVar(CCVars.StaticStorageUI);
ApplyButton.Disabled = isDiscordSame &&
isShowHeldItemSame &&
isCombatModeIndicatorsSame &&
isOpaqueStorageWindow &&
isLoocShowSame &&
isFancyChatSame &&
isFancyBackgroundSame &&
// isToggleWalkSame &&
isStaticStorageUISame;
}
}
}