Pipebombs and IED rework (#25705)
* inital * 2-9 * add crafting function, rename ied to fire bomb * add firebomb ignition * fikss * change damage values * add note * fix tests i think * ok * good * Review * warning --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -17,11 +17,15 @@ using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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namespace Content.Server.Explosion.EntitySystems;
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public sealed partial class ExplosionSystem
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{
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[Dependency] private readonly FlammableSystem _flammableSystem = default!;
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/// <summary>
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/// Used to limit explosion processing time. See <see cref="MaxProcessingTime"/>.
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/// </summary>
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@@ -95,7 +99,7 @@ public sealed partial class ExplosionSystem
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{
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// EXPLOSION TODO allow explosion spawning to be interrupted by time limit. In the meantime, ensure that
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// there is at-least 1ms of time left before creating a new explosion
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if (MathF.Max(MaxProcessingTime - 1, 0.1f) < Stopwatch.Elapsed.TotalMilliseconds)
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if (MathF.Max(MaxProcessingTime - 1, 0.1f) < Stopwatch.Elapsed.TotalMilliseconds)
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break;
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if (!_explosionQueue.TryDequeue(out var spawnNextExplosion))
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@@ -130,11 +134,11 @@ public sealed partial class ExplosionSystem
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try
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{
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#endif
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var processed = _activeExplosion.Process(tilesRemaining);
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tilesRemaining -= processed;
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var processed = _activeExplosion.Process(tilesRemaining);
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tilesRemaining -= processed;
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// has the explosion finished processing?
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if (_activeExplosion.FinishedProcessing)
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// has the explosion finished processing?
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if (_activeExplosion.FinishedProcessing)
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{
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var comp = EnsureComp<TimedDespawnComponent>(_activeExplosion.VisualEnt);
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comp.Lifetime = _cfg.GetCVar(CCVars.ExplosionPersistence);
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@@ -203,7 +207,8 @@ public sealed partial class ExplosionSystem
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DamageSpecifier damage,
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MapCoordinates epicenter,
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HashSet<EntityUid> processed,
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string id)
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string id,
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float? fireStacks)
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{
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var size = grid.Comp.TileSize;
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var gridBox = new Box2(tile * size, (tile + 1) * size);
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@@ -222,7 +227,7 @@ public sealed partial class ExplosionSystem
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// process those entities
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foreach (var (uid, xform) in list)
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{
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ProcessEntity(uid, epicenter, damage, throwForce, id, xform);
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ProcessEntity(uid, epicenter, damage, throwForce, id, xform, fireStacks);
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}
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// process anchored entities
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@@ -232,7 +237,7 @@ public sealed partial class ExplosionSystem
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foreach (var entity in _anchored)
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{
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processed.Add(entity);
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ProcessEntity(entity, epicenter, damage, throwForce, id, null);
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ProcessEntity(entity, epicenter, damage, throwForce, id, null, fireStacks);
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}
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// Walls and reinforced walls will break into girders. These girders will also be considered turf-blocking for
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@@ -268,7 +273,7 @@ public sealed partial class ExplosionSystem
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{
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// Here we only throw, no dealing damage. Containers n such might drop their entities after being destroyed, but
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// they should handle their own damage pass-through, with their own damage reduction calculation.
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ProcessEntity(uid, epicenter, null, throwForce, id, xform);
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ProcessEntity(uid, epicenter, null, throwForce, id, xform, null);
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}
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return !tileBlocked;
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@@ -303,7 +308,8 @@ public sealed partial class ExplosionSystem
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DamageSpecifier damage,
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MapCoordinates epicenter,
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HashSet<EntityUid> processed,
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string id)
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string id,
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float? fireStacks)
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{
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var gridBox = Box2.FromDimensions(tile * DefaultTileSize, new Vector2(DefaultTileSize, DefaultTileSize));
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var worldBox = spaceMatrix.TransformBox(gridBox);
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@@ -319,7 +325,7 @@ public sealed partial class ExplosionSystem
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foreach (var (uid, xform) in state.Item1)
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{
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processed.Add(uid);
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ProcessEntity(uid, epicenter, damage, throwForce, id, xform);
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ProcessEntity(uid, epicenter, damage, throwForce, id, xform, fireStacks);
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}
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if (throwForce <= 0)
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@@ -333,7 +339,7 @@ public sealed partial class ExplosionSystem
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foreach (var (uid, xform) in list)
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{
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ProcessEntity(uid, epicenter, null, throwForce, id, xform);
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ProcessEntity(uid, epicenter, null, throwForce, id, xform, fireStacks);
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}
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}
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@@ -430,7 +436,8 @@ public sealed partial class ExplosionSystem
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DamageSpecifier? originalDamage,
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float throwForce,
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string id,
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TransformComponent? xform)
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TransformComponent? xform,
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float? fireStacksOnIgnite)
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{
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if (originalDamage != null)
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{
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@@ -439,6 +446,17 @@ public sealed partial class ExplosionSystem
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{
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// TODO EXPLOSIONS turn explosions into entities, and pass the the entity in as the damage origin.
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_damageableSystem.TryChangeDamage(entity, damage, ignoreResistances: true);
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}
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}
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// ignite
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if (fireStacksOnIgnite != null)
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{
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if (_flammableQuery.TryGetComponent(uid, out var flammable))
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{
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flammable.FireStacks += fireStacksOnIgnite.Value;
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_flammableSystem.Ignite(uid, uid, flammable);
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}
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}
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@@ -705,14 +723,14 @@ sealed class Explosion
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{
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_currentIntensity = _tileSetIntensity[CurrentIteration];
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#if DEBUG
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#if DEBUG
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if (_expectedDamage != null)
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{
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// Check that explosion processing hasn't somehow accidentally mutated the damage set.
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DebugTools.Assert(_expectedDamage.Equals(_currentDamage));
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_expectedDamage = ExplosionType.DamagePerIntensity * _currentIntensity;
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}
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#endif
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#endif
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_currentDamage = ExplosionType.DamagePerIntensity * _currentIntensity;
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@@ -811,7 +829,8 @@ sealed class Explosion
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_currentDamage,
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Epicenter,
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ProcessedEntities,
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ExplosionType.ID);
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ExplosionType.ID,
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ExplosionType.FireStacks);
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// If the floor is not blocked by some dense object, damage the floor tiles.
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if (canDamageFloor)
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@@ -828,7 +847,8 @@ sealed class Explosion
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_currentDamage,
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Epicenter,
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ProcessedEntities,
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ExplosionType.ID);
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ExplosionType.ID,
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ExplosionType.FireStacks);
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}
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if (!MoveNext())
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@@ -52,7 +52,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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[Dependency] private readonly SharedMapSystem _map = default!;
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private EntityQuery<TransformComponent> _transformQuery;
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private EntityQuery<DamageableComponent> _damageQuery;
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private EntityQuery<FlammableComponent> _flammableQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private EntityQuery<ProjectileComponent> _projectileQuery;
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@@ -104,7 +104,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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InitVisuals();
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_transformQuery = GetEntityQuery<TransformComponent>();
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_damageQuery = GetEntityQuery<DamageableComponent>();
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_flammableQuery = GetEntityQuery<FlammableComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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_projectileQuery = GetEntityQuery<ProjectileComponent>();
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}
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@@ -25,6 +25,12 @@ public sealed partial class ExplosionPrototype : IPrototype
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[DataField("damagePerIntensity", required: true)]
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public DamageSpecifier DamagePerIntensity = default!;
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/// <summary>
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/// Amount of firestacks to apply in addition to igniting.
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/// </summary>
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[DataField]
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public float? FireStacks;
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/// <summary>
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/// This set of points, together with <see cref="_tileBreakIntensity"/> define a function that maps the
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/// explosion intensity to a tile break chance via linear interpolation.
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@@ -25,6 +25,7 @@ materials-meat = meat
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materials-web = silk
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materials-bones = bone
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materials-coal = coal
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materials-gunpowder = gunpowder
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# Ores
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materials-raw-iron = raw iron
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@@ -571,3 +571,22 @@
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components:
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- type: Stack
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count: 1
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- type: entity
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parent: MaterialBase
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id: MaterialGunpowder
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name: gunpowder
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description: An explosive compound.
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components:
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- type: Stack
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stackType: Gunpowder
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count: 1
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- type: Sprite
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sprite: Objects/Misc/reagent_fillings.rsi
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state: powderpile
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color: darkgray
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- type: PhysicalComposition
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materialComposition:
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Gunpowder: 100
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- type: Item
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size: Tiny
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@@ -3,8 +3,8 @@
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# with that you could make napalm ied instead of welding fuel with no additional complexity
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- type: entity
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parent: BaseItem
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id: ImprovisedExplosive
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name: improvised explosive device
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id: FireBomb
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name: fire bomb
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description: A weak, improvised incendiary device.
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components:
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- type: Sprite
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@@ -26,10 +26,10 @@
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volume: 1
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- type: RandomTimerTrigger
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min: 0
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max: 60
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- type: Explosive # Weak explosion in a very small radius. Doesn't break underplating.
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explosionType: Default
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totalIntensity: 20
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max: 15
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- type: Explosive # Weak explosion in a very small radius. Ignites surrounding entities.
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explosionType: FireBomb
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totalIntensity: 25
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intensitySlope: 5
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maxIntensity: 3
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canCreateVacuum: false
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@@ -50,14 +50,14 @@
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acts: ["Destruction"]
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- !type:ExplodeBehavior
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- type: Construction
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graph: ImprovisedExplosive
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node: ied
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graph: FireBomb
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node: firebomb
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# has igniter but no fuel or wires
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- type: entity
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parent: DrinkColaCanEmpty
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id: ImprovisedExplosiveEmpty
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name: improvised explosive device
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id: FireBombEmpty
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name: fire bomb
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suffix: empty
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description: A weak, improvised incendiary device. This one has no fuel.
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components:
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@@ -74,17 +74,17 @@
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True: {state: "base"}
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False: {state: "base"}
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- type: Construction
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graph: ImprovisedExplosive
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graph: FireBomb
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node: empty
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defaultTarget: ied
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defaultTarget: firebomb
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- type: Tag
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tags:
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- Trash
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# no DrinkCan, prevent using it to make another ied
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- type: entity
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parent: ImprovisedExplosiveEmpty
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id: ImprovisedExplosiveFuel
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parent: FireBombEmpty
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id: FireBombFuel
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suffix: fuel
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description: A weak, improvised incendiary device. This one is missing wires.
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components:
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@@ -102,6 +102,6 @@
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Quantity: 30
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- type: Construction
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node: fuel
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defaultTarget: ied
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defaultTarget: firebomb
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- type: Tag
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tags: []
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@@ -0,0 +1,62 @@
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- type: entity
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parent: GrenadeBase
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id: PipeBomb
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name: pipe bomb
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description: An improvised explosive made from pipes and wire.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Bombs/pipebomb.rsi
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layers:
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- state: base
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map: ["enum.TriggerVisualLayers.Base"]
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- state: wires
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- type: OnUseTimerTrigger # todo: make it activate through welder/lighter/fire instead
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delay: 5
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examinable: false
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initialBeepDelay: 0
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beepSound: /Audio/Effects/lightburn.ogg
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- type: RandomTimerTrigger
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min: 1
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max: 10
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- type: ExplodeOnTrigger
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- type: Explosive # Weak explosion in a very small radius. Doesn't break underplating.
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explosionType: Default
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totalIntensity: 50
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intensitySlope: 5
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maxIntensity: 6
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canCreateVacuum: false
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- type: Appearance
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- type: TimerTriggerVisuals
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- type: Construction
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graph: PipeBomb
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node: pipebomb
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- type: entity
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parent: BaseItem
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id: PipeBombGunpowder
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name: pipe bomb
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description: An improvised explosive made from a pipe. This one has no gunpowder.
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suffix: Gunpowder
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components:
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- type: Sprite
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sprite: Objects/Weapons/Bombs/pipebomb.rsi
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state: base
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- type: Construction
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graph: PipeBomb
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node: gunpowder
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defaultTarget: pipebomb
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- type: entity
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parent: BaseItem
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id: PipeBombCable
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name: pipe bomb
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description: An improvised explosive made from a pipe. This one has no cable.
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suffix: Cable
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components:
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- type: Sprite
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sprite: Objects/Weapons/Bombs/pipebomb.rsi
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state: base
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- type: Construction
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graph: PipeBomb
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node: cable
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defaultTarget: pipebomb
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@@ -116,3 +116,11 @@
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icon: { sprite: Objects/Materials/ore.rsi, state: coal }
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color: "#404040"
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price: 0
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- type: material
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id: Gunpowder
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name: materials-gunpowder
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unit: materials-unit-piece
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icon: { sprite: Objects/Misc/reagent_fillings.rsi, state: powderpile }
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color: "#A9A9A9"
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price: 0
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@@ -1,5 +1,5 @@
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- type: constructionGraph
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id: ImprovisedExplosive
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id: FireBomb
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start: start
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graph:
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- node: start
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@@ -19,7 +19,7 @@
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state: icon
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doAfter: 1
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- node: empty
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entity: ImprovisedExplosiveEmpty
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entity: FireBombEmpty
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edges:
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- to: start
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completed:
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@@ -42,7 +42,7 @@
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- tool: Screwing
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doAfter: 1
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- node: fuel
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entity: ImprovisedExplosiveFuel
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entity: FireBombFuel
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edges:
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- to: empty
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conditions:
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@@ -51,7 +51,7 @@
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steps:
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- tool: Screwing
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doAfter: 1
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- to: ied
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- to: firebomb
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conditions: # no dumping out 29u of the fuel then adding wires :)
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- !type:MinSolution
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solution: drink
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@@ -62,8 +62,8 @@
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- material: Cable
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amount: 5
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doAfter: 2
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- node: ied
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entity: ImprovisedExplosive
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- node: firebomb
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entity: FireBomb
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edges:
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- to: fuel
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completed:
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@@ -0,0 +1,43 @@
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- type: constructionGraph
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id: PipeBomb
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start: start
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graph:
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- node: start
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edges:
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- to: gunpowder
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steps:
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- tag: Pipe
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icon:
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sprite: Structures/Piping/Atmospherics/pipe.rsi
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state: pipeStraight
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name: pipe
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- material: Steel
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amount: 1
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doAfter: 3
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- node: gunpowder
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entity: PipeBombGunpowder
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edges:
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- to: cable
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steps:
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- material: Gunpowder
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amount: 5
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doAfter: 3
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- node: cable
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entity: PipeBombCable
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edges:
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- to: pipebomb
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steps:
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- material: Cable
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amount: 5
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doAfter: 2
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- node: pipebomb
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entity: PipeBomb
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edges:
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- to: cable
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completed:
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 5
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steps:
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- tool: Cutting
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doAfter: 2
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@@ -190,11 +190,11 @@
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state: icon
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- type: construction
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name: improvised explosive device
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id: improvisedexplosive
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graph: ImprovisedExplosive
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name: fire bomb
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id: firebomb
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graph: FireBomb
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startNode: start
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targetNode: ied
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targetNode: firebomb
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category: construction-category-weapons
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objectType: Item
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description: A weak, improvised incendiary device.
|
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@@ -227,3 +227,16 @@
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sprite: Clothing/Head/Hats/straw_hat.rsi
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state: icon
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||||
objectType: Item
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- type: construction
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name: pipe bomb
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id: pipebomb
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graph: PipeBomb
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startNode: start
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targetNode: pipebomb
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category: construction-category-weapons
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objectType: Item
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description: An improvised explosive made from pipes and wire.
|
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icon:
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sprite: Objects/Weapons/Bombs/pipebomb.rsi
|
||||
state: icon
|
||||
@@ -171,3 +171,18 @@
|
||||
products:
|
||||
Laughter: 2
|
||||
|
||||
- type: reaction
|
||||
id: Gunpowder
|
||||
impact: Low
|
||||
quantized: true
|
||||
minTemp: 374
|
||||
reactants:
|
||||
Potassium:
|
||||
amount: 6
|
||||
Sulfur:
|
||||
amount: 2
|
||||
Charcoal:
|
||||
amount: 2
|
||||
effects:
|
||||
- !type:CreateEntityReactionEffect
|
||||
entity: MaterialGunpowder
|
||||
@@ -85,3 +85,11 @@
|
||||
spawn: MaterialBones1
|
||||
maxCount: 30
|
||||
itemSize: 1
|
||||
|
||||
- type: stack
|
||||
id: Gunpowder
|
||||
name: gunpowder
|
||||
icon: { sprite: /Textures/Objects/Misc/reagent_fillings.rsi, state: powderpile }
|
||||
spawn: MaterialGunpowder
|
||||
maxCount: 60
|
||||
itemSize: 1
|
||||
@@ -117,3 +117,19 @@
|
||||
lightColor: Orange
|
||||
texturePath: /Textures/Effects/fire.rsi
|
||||
fireStates: 6
|
||||
|
||||
- type: explosion
|
||||
id: FireBomb
|
||||
damagePerIntensity:
|
||||
types:
|
||||
Heat: 1
|
||||
Blunt: 2
|
||||
Piercing: 3
|
||||
lightColor: Orange
|
||||
texturePath: /Textures/Effects/fire.rsi
|
||||
fireStates: 6
|
||||
fireStacks: 2
|
||||
|
||||
# STOP
|
||||
# BEFORE YOU ADD MORE EXPLOSION TYPES CONSIDER IF AN EXISTING ONE IS SUITABLE
|
||||
# ADDING NEW ONES IS PROHIBITIVELY EXPENSIVE
|
||||
|
||||
BIN
Resources/Textures/Objects/Weapons/Bombs/pipebomb.rsi/base.png
Normal file
BIN
Resources/Textures/Objects/Weapons/Bombs/pipebomb.rsi/base.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 338 B |
BIN
Resources/Textures/Objects/Weapons/Bombs/pipebomb.rsi/icon.png
Normal file
BIN
Resources/Textures/Objects/Weapons/Bombs/pipebomb.rsi/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 350 B |
@@ -0,0 +1,31 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Pipebomb sprites made by girthquake",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "base"
|
||||
},
|
||||
{
|
||||
"name": "wires"
|
||||
},
|
||||
{
|
||||
"name": "primed",
|
||||
"delays": [
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
Resources/Textures/Objects/Weapons/Bombs/pipebomb.rsi/primed.png
Normal file
BIN
Resources/Textures/Objects/Weapons/Bombs/pipebomb.rsi/primed.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 494 B |
BIN
Resources/Textures/Objects/Weapons/Bombs/pipebomb.rsi/wires.png
Normal file
BIN
Resources/Textures/Objects/Weapons/Bombs/pipebomb.rsi/wires.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 163 B |
@@ -241,3 +241,8 @@ AirlockShuttleEasyPryLocked: AirlockExternalShuttleLocked
|
||||
ClothingBackpackFilledDetective: ClothingBackpackSecurityFilledDetective
|
||||
ClothingBackpackDuffelFilledDetective: ClothingBackpackDuffelSecurityFilledDetective
|
||||
ClothingBackpackSatchelFilledDetective: ClothingBackpackSatchelSecurityFilledDetective
|
||||
|
||||
# 2024-03-11
|
||||
ImprovisedExplosive: FireBomb
|
||||
ImprovisedExplosiveEmpty: FireBombEmpty
|
||||
ImprovisedExplosiveFuel: FireBombFuel
|
||||
|
||||
Reference in New Issue
Block a user