Pipebombs and IED rework (#25705)
* inital * 2-9 * add crafting function, rename ied to fire bomb * add firebomb ignition * fikss * change damage values * add note * fix tests i think * ok * good * Review * warning --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -25,6 +25,12 @@ public sealed partial class ExplosionPrototype : IPrototype
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[DataField("damagePerIntensity", required: true)]
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public DamageSpecifier DamagePerIntensity = default!;
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/// <summary>
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/// Amount of firestacks to apply in addition to igniting.
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/// </summary>
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[DataField]
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public float? FireStacks;
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/// <summary>
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/// This set of points, together with <see cref="_tileBreakIntensity"/> define a function that maps the
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/// explosion intensity to a tile break chance via linear interpolation.
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