Pipebombs and IED rework (#25705)
* inital * 2-9 * add crafting function, rename ied to fire bomb * add firebomb ignition * fikss * change damage values * add note * fix tests i think * ok * good * Review * warning --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -52,7 +52,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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[Dependency] private readonly SharedMapSystem _map = default!;
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private EntityQuery<TransformComponent> _transformQuery;
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private EntityQuery<DamageableComponent> _damageQuery;
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private EntityQuery<FlammableComponent> _flammableQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private EntityQuery<ProjectileComponent> _projectileQuery;
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@@ -104,7 +104,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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InitVisuals();
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_transformQuery = GetEntityQuery<TransformComponent>();
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_damageQuery = GetEntityQuery<DamageableComponent>();
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_flammableQuery = GetEntityQuery<FlammableComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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_projectileQuery = GetEntityQuery<ProjectileComponent>();
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}
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