Adds portable flasher (#4523)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -78,6 +78,7 @@ namespace Content.Client.Entry
|
||||
"BodyScanner",
|
||||
"Stunbaton",
|
||||
"Tool",
|
||||
"TriggerOnProximity",
|
||||
"TilePrying",
|
||||
"RandomSpriteColor",
|
||||
"ConditionalSpawner",
|
||||
|
||||
96
Content.Client/Trigger/ProximityTriggerVisualizer.cs
Normal file
96
Content.Client/Trigger/ProximityTriggerVisualizer.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
using System;
|
||||
using Content.Shared.Trigger;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Client.Trigger
|
||||
{
|
||||
public sealed class ProximityTriggerVisualizer : AppearanceVisualizer
|
||||
{
|
||||
[DataField("animationState")]
|
||||
private string? _animationState;
|
||||
|
||||
[DataField("duration")]
|
||||
private float _animationDuration = 0.3f;
|
||||
|
||||
private const string AnimKey = "proximity";
|
||||
|
||||
private static Animation _animation = default!;
|
||||
|
||||
public override void InitializeEntity(EntityUid entityUid)
|
||||
{
|
||||
|
||||
base.InitializeEntity(entityUid);
|
||||
|
||||
if (_animationState == null) return;
|
||||
|
||||
IoCManager.Resolve<IEntityManager>().EnsureComponent<AnimationPlayerComponent>(entityUid);
|
||||
|
||||
_animation = new Animation
|
||||
{
|
||||
Length = TimeSpan.FromSeconds(_animationDuration),
|
||||
AnimationTracks = {new AnimationTrackSpriteFlick
|
||||
{
|
||||
LayerKey = ProximityTriggerVisualLayers.Base,
|
||||
KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(_animationState, 0f)}
|
||||
|
||||
},
|
||||
new AnimationTrackComponentProperty()
|
||||
{
|
||||
ComponentType = typeof(PointLightComponent),
|
||||
InterpolationMode = AnimationInterpolationMode.Nearest,
|
||||
Property = nameof(PointLightComponent.Radius),
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(0.1f, 0),
|
||||
new AnimationTrackProperty.KeyFrame(3f, 0.1f),
|
||||
new AnimationTrackProperty.KeyFrame(0.1f, 0.5f)
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
if (!entityManager.TryGetComponent(component.Owner, out SpriteComponent spriteComponent)) return;
|
||||
|
||||
var animSystem = EntitySystem.Get<AnimationPlayerSystem>();
|
||||
entityManager.TryGetComponent(component.Owner, out AnimationPlayerComponent? player);
|
||||
component.TryGetData(ProximityTriggerVisualState.State, out ProximityTriggerVisuals state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ProximityTriggerVisuals.Inactive:
|
||||
if (player != null)
|
||||
animSystem.Stop(player, AnimKey);
|
||||
|
||||
spriteComponent.LayerSetState(ProximityTriggerVisualLayers.Base, "on");
|
||||
break;
|
||||
case ProximityTriggerVisuals.Active:
|
||||
/* TODO: Waiting on ECS OnChangeData so we can actually subscribe to the animation finishing properly.
|
||||
if (_animationState == null || player == null ||
|
||||
animSystem.HasRunningAnimation(player, AnimKey)) return;
|
||||
|
||||
animSystem.Play(player, _animation, AnimKey);
|
||||
*/
|
||||
break;
|
||||
case ProximityTriggerVisuals.Off:
|
||||
default:
|
||||
spriteComponent.LayerSetState(ProximityTriggerVisualLayers.Base, "off");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum ProximityTriggerVisualLayers : byte
|
||||
{
|
||||
Base,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
using Content.Server.Explosion.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Content.Server.Explosion.Components
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Raises a <see cref="TriggerEvent"/> whenever an entity collides with a fixture attached to the owner of this component.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class TriggerOnProximityComponent : Component
|
||||
{
|
||||
public const string FixtureID = "trigger-on-proximity-fixture";
|
||||
|
||||
public HashSet<PhysicsComponent> Colliding = new();
|
||||
|
||||
[DataField("shape", required: true)]
|
||||
public IPhysShape Shape { get; set; } = new PhysShapeCircle {Radius = 2};
|
||||
|
||||
/// <summary>
|
||||
/// How long the the proximity trigger animation plays for.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("animationDuration")]
|
||||
public float AnimationDuration = 0.3f;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the entity needs to be anchored for the proximity to work.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("requiresAnchored")]
|
||||
public bool RequiresAnchored { get; set; } = true;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("enabled")]
|
||||
public bool Enabled = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("cooldown")]
|
||||
public float Cooldown { get; set; } = 5f;
|
||||
|
||||
/// <summary>
|
||||
/// How much cooldown has elapsed (if relevant).
|
||||
/// </summary>
|
||||
public float Accumulator = 0f;
|
||||
|
||||
/// <summary>
|
||||
/// What speed should the other object be moving at to trigger the proximity fixture?
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("triggerSpeed")]
|
||||
public float TriggerSpeed { get; set; } = 3.5f;
|
||||
|
||||
/// <summary>
|
||||
/// If this proximity is triggered should we continually repeat it?
|
||||
/// </summary>
|
||||
[DataField("repeating")]
|
||||
internal bool Repeating = true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,158 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Explosion.Components;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Trigger;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Explosion.EntitySystems;
|
||||
|
||||
public sealed partial class TriggerSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Anything that has stuff touching it (to check speed) or is on cooldown.
|
||||
/// </summary>
|
||||
private HashSet<TriggerOnProximityComponent> _activeProximities = new();
|
||||
|
||||
private void InitializeProximity()
|
||||
{
|
||||
SubscribeLocalEvent<TriggerOnProximityComponent, StartCollideEvent>(OnProximityStartCollide);
|
||||
SubscribeLocalEvent<TriggerOnProximityComponent, EndCollideEvent>(OnProximityEndCollide);
|
||||
SubscribeLocalEvent<TriggerOnProximityComponent, ComponentStartup>(OnProximityStartup);
|
||||
SubscribeLocalEvent<TriggerOnProximityComponent, ComponentShutdown>(OnProximityShutdown);
|
||||
SubscribeLocalEvent<TriggerOnProximityComponent, AnchorStateChangedEvent>(OnProximityAnchor);
|
||||
}
|
||||
|
||||
private void OnProximityAnchor(EntityUid uid, TriggerOnProximityComponent component, ref AnchorStateChangedEvent args)
|
||||
{
|
||||
component.Enabled = !component.RequiresAnchored ||
|
||||
args.Anchored;
|
||||
|
||||
SetProximityAppearance(uid, component);
|
||||
|
||||
if (!component.Enabled)
|
||||
{
|
||||
_activeProximities.Remove(component);
|
||||
component.Colliding.Clear();
|
||||
}
|
||||
// Re-check for contacts as we cleared them.
|
||||
else if (TryComp<PhysicsComponent>(uid, out var body))
|
||||
{
|
||||
_broadphase.RegenerateContacts(body);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnProximityShutdown(EntityUid uid, TriggerOnProximityComponent component, ComponentShutdown args)
|
||||
{
|
||||
_activeProximities.Remove(component);
|
||||
component.Colliding.Clear();
|
||||
}
|
||||
|
||||
private void OnProximityStartup(EntityUid uid, TriggerOnProximityComponent component, ComponentStartup args)
|
||||
{
|
||||
component.Enabled = !component.RequiresAnchored ||
|
||||
EntityManager.GetComponent<TransformComponent>(uid).Anchored;
|
||||
|
||||
SetProximityAppearance(uid, component);
|
||||
|
||||
if (!TryComp<PhysicsComponent>(uid, out var body)) return;
|
||||
|
||||
_fixtures.CreateFixture(body, new Fixture(body, component.Shape)
|
||||
{
|
||||
// TODO: Should probably have these settable via datafield but I'm lazy and it's a pain
|
||||
CollisionLayer = (int) (CollisionGroup.MobImpassable | CollisionGroup.SmallImpassable | CollisionGroup.VaultImpassable), Hard = false, ID = TriggerOnProximityComponent.FixtureID
|
||||
});
|
||||
}
|
||||
|
||||
private void OnProximityStartCollide(EntityUid uid, TriggerOnProximityComponent component, StartCollideEvent args)
|
||||
{
|
||||
if (args.OurFixture.ID != TriggerOnProximityComponent.FixtureID) return;
|
||||
|
||||
_activeProximities.Add(component);
|
||||
component.Colliding.Add(args.OtherFixture.Body);
|
||||
}
|
||||
|
||||
private void OnProximityEndCollide(EntityUid uid, TriggerOnProximityComponent component, EndCollideEvent args)
|
||||
{
|
||||
if (args.OurFixture.ID != TriggerOnProximityComponent.FixtureID) return;
|
||||
|
||||
component.Colliding.Remove(args.OtherFixture.Body);
|
||||
|
||||
if (component.Colliding.Count == 0)
|
||||
_activeProximities.Remove(component);
|
||||
}
|
||||
|
||||
private void SetProximityAppearance(EntityUid uid, TriggerOnProximityComponent component)
|
||||
{
|
||||
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearanceComponent))
|
||||
{
|
||||
appearanceComponent.SetData(ProximityTriggerVisualState.State, component.Enabled ? ProximityTriggerVisuals.Inactive : ProximityTriggerVisuals.Off);
|
||||
}
|
||||
}
|
||||
|
||||
private void Activate(TriggerOnProximityComponent component)
|
||||
{
|
||||
DebugTools.Assert(component.Enabled);
|
||||
|
||||
if (!component.Repeating)
|
||||
{
|
||||
component.Enabled = false;
|
||||
_activeProximities.Remove(component);
|
||||
component.Colliding.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
component.Accumulator = component.Cooldown;
|
||||
}
|
||||
|
||||
SetProximityAppearance(component.Owner, component);
|
||||
Trigger(component.Owner);
|
||||
}
|
||||
|
||||
private void UpdateProximity(float frameTime)
|
||||
{
|
||||
var toRemove = new RemQueue<TriggerOnProximityComponent>();
|
||||
|
||||
foreach (var comp in _activeProximities)
|
||||
{
|
||||
if (!comp.Enabled)
|
||||
{
|
||||
toRemove.Add(comp);
|
||||
continue;
|
||||
}
|
||||
|
||||
MetaDataComponent? metadata = null;
|
||||
|
||||
if (Deleted(comp.Owner, metadata))
|
||||
{
|
||||
toRemove.Add(comp);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Paused(comp.Owner, metadata)) continue;
|
||||
|
||||
comp.Accumulator -= frameTime;
|
||||
|
||||
if (comp.Accumulator > 0f) continue;
|
||||
|
||||
// Alright now that we have no cd check everything in range.
|
||||
|
||||
foreach (var colliding in comp.Colliding)
|
||||
{
|
||||
if (Deleted(colliding.Owner)) continue;
|
||||
|
||||
if (colliding.LinearVelocity.Length < comp.TriggerSpeed) continue;
|
||||
|
||||
// Trigger!
|
||||
Activate(comp);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var prox in toRemove)
|
||||
{
|
||||
_activeProximities.Remove(prox);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,25 +6,29 @@ using Content.Server.Doors.Systems;
|
||||
using Content.Server.Explosion.Components;
|
||||
using Content.Server.Flash;
|
||||
using Content.Server.Flash.Components;
|
||||
using Content.Server.Projectiles.Components;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Throwing;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using System.Threading;
|
||||
using Content.Server.Construction.Components;
|
||||
using Content.Shared.Trigger;
|
||||
using Timer = Robust.Shared.Timing.Timer;
|
||||
using Content.Shared.Physics;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Content.Server.Explosion.EntitySystems
|
||||
{
|
||||
/// <summary>
|
||||
/// Raised whenever something is Triggered on the entity.
|
||||
/// </summary>
|
||||
public class TriggerEvent : HandledEntityEventArgs
|
||||
public sealed class TriggerEvent : HandledEntityEventArgs
|
||||
{
|
||||
public EntityUid Triggered { get; }
|
||||
public EntityUid? User { get; }
|
||||
@@ -40,16 +44,19 @@ namespace Content.Server.Explosion.EntitySystems
|
||||
public sealed partial class TriggerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ExplosionSystem _explosions = default!;
|
||||
[Dependency] private readonly FixtureSystem _fixtures = default!;
|
||||
[Dependency] private readonly FlashSystem _flashSystem = default!;
|
||||
[Dependency] private readonly DoorSystem _sharedDoorSystem = default!;
|
||||
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
InitializeProximity();
|
||||
InitializeOnUse();
|
||||
|
||||
SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(HandleCollide);
|
||||
SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(OnTriggerCollide);
|
||||
|
||||
SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);
|
||||
SubscribeLocalEvent<SoundOnTriggerComponent, TriggerEvent>(HandleSoundTrigger);
|
||||
@@ -88,11 +95,8 @@ namespace Content.Server.Explosion.EntitySystems
|
||||
#region Flash
|
||||
private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
|
||||
{
|
||||
if (component.Flashed) return;
|
||||
|
||||
// TODO Make flash durations sane ffs.
|
||||
_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
|
||||
component.Flashed = true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -112,15 +116,9 @@ namespace Content.Server.Explosion.EntitySystems
|
||||
_sharedDoorSystem.TryToggleDoor(uid);
|
||||
}
|
||||
|
||||
private void HandleCollide(EntityUid uid, TriggerOnCollideComponent component, StartCollideEvent args)
|
||||
private void OnTriggerCollide(EntityUid uid, TriggerOnCollideComponent component, StartCollideEvent args)
|
||||
{
|
||||
EntityUid? user = null;
|
||||
if (EntityManager.TryGetComponent(uid, out ProjectileComponent projectile))
|
||||
user = projectile.Shooter;
|
||||
else if (EntityManager.TryGetComponent(uid, out ThrownItemComponent thrown))
|
||||
user = thrown.Thrower;
|
||||
|
||||
Trigger(component.Owner, user);
|
||||
Trigger(component.Owner);
|
||||
}
|
||||
|
||||
|
||||
@@ -144,5 +142,12 @@ namespace Content.Server.Explosion.EntitySystems
|
||||
Trigger(triggered, user);
|
||||
});
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
UpdateProximity(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,5 @@ namespace Content.Server.Flash.Components
|
||||
{
|
||||
[DataField("range")] internal float Range = 1.0f;
|
||||
[DataField("duration")] internal float Duration = 8.0f;
|
||||
|
||||
internal bool Flashed;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,6 +30,7 @@ namespace Content.Shared.Pulling
|
||||
public class SharedPullingStateManagementSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedJointSystem _jointSystem = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -116,7 +117,7 @@ namespace Content.Shared.Pulling
|
||||
pullable.Puller = puller.Owner;
|
||||
|
||||
// Joint startup
|
||||
var union = pullerPhysics.GetWorldAABB().Union(pullablePhysics.GetWorldAABB());
|
||||
var union = _physics.GetHardAABB(pullerPhysics).Union(_physics.GetHardAABB(pullablePhysics));
|
||||
var length = Math.Max(union.Size.X, union.Size.Y) * 0.75f;
|
||||
|
||||
pullable.PullJoint = _jointSystem.CreateDistanceJoint(pullablePhysics.Owner, pullerPhysics.Owner, id:$"pull-joint-{pullablePhysics.Owner}");
|
||||
|
||||
@@ -1,18 +1,29 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Trigger
|
||||
{
|
||||
[NetSerializable]
|
||||
[Serializable]
|
||||
public enum TriggerVisuals
|
||||
[Serializable, NetSerializable]
|
||||
public enum ProximityTriggerVisuals : byte
|
||||
{
|
||||
Off,
|
||||
Inactive,
|
||||
Active,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum ProximityTriggerVisualState : byte
|
||||
{
|
||||
State,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum TriggerVisuals : byte
|
||||
{
|
||||
VisualState,
|
||||
}
|
||||
|
||||
[NetSerializable]
|
||||
[Serializable]
|
||||
public enum TriggerVisualState
|
||||
[Serializable, NetSerializable]
|
||||
public enum TriggerVisualState : byte
|
||||
{
|
||||
Primed,
|
||||
Unprimed,
|
||||
|
||||
@@ -49,3 +49,53 @@
|
||||
size: 2
|
||||
sprite: Objects/Weapons/Melee/flash.rsi
|
||||
- type: ItemCooldown
|
||||
|
||||
- type: entity
|
||||
name: portable flasher
|
||||
parent: BaseStructure
|
||||
id: Portableflasher
|
||||
description: An ultrabright flashbulb with a proximity trigger, useful for making an area security-only.
|
||||
components:
|
||||
- type: SoundOnTrigger
|
||||
sound:
|
||||
path: /Audio/Weapons/flash.ogg
|
||||
- type: FlashOnTrigger
|
||||
repeating: true
|
||||
range: 3
|
||||
- type: TriggerOnProximity
|
||||
enabled: true
|
||||
cooldown: 5
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 2
|
||||
- type: Anchorable
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
sprite: Objects/Weapons/pflash.rsi
|
||||
layers:
|
||||
- state: "off"
|
||||
map: ["enum.ProximityTriggerVisualLayers.Base"]
|
||||
- type: InteractionOutline
|
||||
- type: Physics
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
- shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.15,-0.3,0.15,0.3"
|
||||
mask:
|
||||
- Impassable
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
layer:
|
||||
- MobImpassable
|
||||
mass: 70
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: ProximityTriggerVisualizer
|
||||
animationState: flashing
|
||||
- type: PointLight
|
||||
energy: 2.0
|
||||
radius: 0
|
||||
softness: 0
|
||||
enabled: true
|
||||
|
||||
|
||||
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/flashing.png
Normal file
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/flashing.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
30
Resources/Textures/Objects/Weapons/pflash.rsi/meta.json
Normal file
30
Resources/Textures/Objects/Weapons/pflash.rsi/meta.json
Normal file
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/f349b842c84f500399bd5673e5e34a6bc45b001a",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "off"
|
||||
},
|
||||
{
|
||||
"name": "on"
|
||||
},
|
||||
{
|
||||
"name": "on-unlit"
|
||||
},
|
||||
{
|
||||
"name": "flashing",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/off.png
Normal file
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/off.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 489 B |
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/on-unlit.png
Normal file
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/on-unlit.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 113 B |
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/on.png
Normal file
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/on.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 503 B |
Reference in New Issue
Block a user