Adds portable flasher (#4523)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -78,6 +78,7 @@ namespace Content.Client.Entry
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"BodyScanner",
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"BodyScanner",
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"Stunbaton",
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"Stunbaton",
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"Tool",
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"Tool",
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"TriggerOnProximity",
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"TilePrying",
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"TilePrying",
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"RandomSpriteColor",
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"RandomSpriteColor",
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"ConditionalSpawner",
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"ConditionalSpawner",
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96
Content.Client/Trigger/ProximityTriggerVisualizer.cs
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96
Content.Client/Trigger/ProximityTriggerVisualizer.cs
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@@ -0,0 +1,96 @@
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using System;
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using Content.Shared.Trigger;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Animations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Trigger
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{
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public sealed class ProximityTriggerVisualizer : AppearanceVisualizer
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{
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[DataField("animationState")]
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private string? _animationState;
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[DataField("duration")]
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private float _animationDuration = 0.3f;
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private const string AnimKey = "proximity";
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private static Animation _animation = default!;
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public override void InitializeEntity(EntityUid entityUid)
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{
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base.InitializeEntity(entityUid);
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if (_animationState == null) return;
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IoCManager.Resolve<IEntityManager>().EnsureComponent<AnimationPlayerComponent>(entityUid);
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_animation = new Animation
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{
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Length = TimeSpan.FromSeconds(_animationDuration),
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AnimationTracks = {new AnimationTrackSpriteFlick
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{
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LayerKey = ProximityTriggerVisualLayers.Base,
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KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(_animationState, 0f)}
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},
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new AnimationTrackComponentProperty()
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{
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ComponentType = typeof(PointLightComponent),
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InterpolationMode = AnimationInterpolationMode.Nearest,
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Property = nameof(PointLightComponent.Radius),
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(0.1f, 0),
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new AnimationTrackProperty.KeyFrame(3f, 0.1f),
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new AnimationTrackProperty.KeyFrame(0.1f, 0.5f)
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}
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}
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}
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};
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetComponent(component.Owner, out SpriteComponent spriteComponent)) return;
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var animSystem = EntitySystem.Get<AnimationPlayerSystem>();
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entityManager.TryGetComponent(component.Owner, out AnimationPlayerComponent? player);
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component.TryGetData(ProximityTriggerVisualState.State, out ProximityTriggerVisuals state);
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switch (state)
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{
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case ProximityTriggerVisuals.Inactive:
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if (player != null)
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animSystem.Stop(player, AnimKey);
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spriteComponent.LayerSetState(ProximityTriggerVisualLayers.Base, "on");
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break;
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case ProximityTriggerVisuals.Active:
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/* TODO: Waiting on ECS OnChangeData so we can actually subscribe to the animation finishing properly.
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if (_animationState == null || player == null ||
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animSystem.HasRunningAnimation(player, AnimKey)) return;
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animSystem.Play(player, _animation, AnimKey);
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*/
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break;
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case ProximityTriggerVisuals.Off:
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default:
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spriteComponent.LayerSetState(ProximityTriggerVisualLayers.Base, "off");
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break;
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}
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}
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}
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public enum ProximityTriggerVisualLayers : byte
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{
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Base,
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}
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}
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@@ -0,0 +1,64 @@
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using Content.Server.Explosion.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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namespace Content.Server.Explosion.Components
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{
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/// <summary>
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/// Raises a <see cref="TriggerEvent"/> whenever an entity collides with a fixture attached to the owner of this component.
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/// </summary>
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[RegisterComponent]
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public sealed class TriggerOnProximityComponent : Component
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{
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public const string FixtureID = "trigger-on-proximity-fixture";
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public HashSet<PhysicsComponent> Colliding = new();
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[DataField("shape", required: true)]
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public IPhysShape Shape { get; set; } = new PhysShapeCircle {Radius = 2};
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/// <summary>
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/// How long the the proximity trigger animation plays for.
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/// </summary>
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[ViewVariables]
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[DataField("animationDuration")]
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public float AnimationDuration = 0.3f;
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/// <summary>
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/// Whether the entity needs to be anchored for the proximity to work.
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/// </summary>
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[ViewVariables]
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[DataField("requiresAnchored")]
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public bool RequiresAnchored { get; set; } = true;
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[ViewVariables]
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[DataField("enabled")]
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public bool Enabled = true;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("cooldown")]
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public float Cooldown { get; set; } = 5f;
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/// <summary>
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/// How much cooldown has elapsed (if relevant).
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/// </summary>
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public float Accumulator = 0f;
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/// <summary>
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/// What speed should the other object be moving at to trigger the proximity fixture?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("triggerSpeed")]
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public float TriggerSpeed { get; set; } = 3.5f;
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/// <summary>
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/// If this proximity is triggered should we continually repeat it?
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/// </summary>
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[DataField("repeating")]
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internal bool Repeating = true;
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}
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}
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@@ -0,0 +1,158 @@
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using System.Collections.Generic;
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using Content.Server.Explosion.Components;
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using Content.Shared.Physics;
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using Content.Shared.Trigger;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Utility;
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namespace Content.Server.Explosion.EntitySystems;
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public sealed partial class TriggerSystem
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{
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/// <summary>
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/// Anything that has stuff touching it (to check speed) or is on cooldown.
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/// </summary>
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private HashSet<TriggerOnProximityComponent> _activeProximities = new();
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private void InitializeProximity()
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{
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SubscribeLocalEvent<TriggerOnProximityComponent, StartCollideEvent>(OnProximityStartCollide);
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SubscribeLocalEvent<TriggerOnProximityComponent, EndCollideEvent>(OnProximityEndCollide);
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SubscribeLocalEvent<TriggerOnProximityComponent, ComponentStartup>(OnProximityStartup);
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SubscribeLocalEvent<TriggerOnProximityComponent, ComponentShutdown>(OnProximityShutdown);
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SubscribeLocalEvent<TriggerOnProximityComponent, AnchorStateChangedEvent>(OnProximityAnchor);
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}
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private void OnProximityAnchor(EntityUid uid, TriggerOnProximityComponent component, ref AnchorStateChangedEvent args)
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{
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component.Enabled = !component.RequiresAnchored ||
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args.Anchored;
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SetProximityAppearance(uid, component);
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if (!component.Enabled)
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{
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_activeProximities.Remove(component);
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component.Colliding.Clear();
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}
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// Re-check for contacts as we cleared them.
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else if (TryComp<PhysicsComponent>(uid, out var body))
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{
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_broadphase.RegenerateContacts(body);
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}
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}
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private void OnProximityShutdown(EntityUid uid, TriggerOnProximityComponent component, ComponentShutdown args)
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{
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_activeProximities.Remove(component);
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component.Colliding.Clear();
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}
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private void OnProximityStartup(EntityUid uid, TriggerOnProximityComponent component, ComponentStartup args)
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{
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component.Enabled = !component.RequiresAnchored ||
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EntityManager.GetComponent<TransformComponent>(uid).Anchored;
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SetProximityAppearance(uid, component);
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if (!TryComp<PhysicsComponent>(uid, out var body)) return;
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_fixtures.CreateFixture(body, new Fixture(body, component.Shape)
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{
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// TODO: Should probably have these settable via datafield but I'm lazy and it's a pain
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CollisionLayer = (int) (CollisionGroup.MobImpassable | CollisionGroup.SmallImpassable | CollisionGroup.VaultImpassable), Hard = false, ID = TriggerOnProximityComponent.FixtureID
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});
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}
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private void OnProximityStartCollide(EntityUid uid, TriggerOnProximityComponent component, StartCollideEvent args)
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{
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if (args.OurFixture.ID != TriggerOnProximityComponent.FixtureID) return;
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_activeProximities.Add(component);
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component.Colliding.Add(args.OtherFixture.Body);
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}
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private void OnProximityEndCollide(EntityUid uid, TriggerOnProximityComponent component, EndCollideEvent args)
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{
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if (args.OurFixture.ID != TriggerOnProximityComponent.FixtureID) return;
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component.Colliding.Remove(args.OtherFixture.Body);
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if (component.Colliding.Count == 0)
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_activeProximities.Remove(component);
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}
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private void SetProximityAppearance(EntityUid uid, TriggerOnProximityComponent component)
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{
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if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearanceComponent))
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{
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appearanceComponent.SetData(ProximityTriggerVisualState.State, component.Enabled ? ProximityTriggerVisuals.Inactive : ProximityTriggerVisuals.Off);
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}
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}
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|
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private void Activate(TriggerOnProximityComponent component)
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|
{
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|
DebugTools.Assert(component.Enabled);
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|
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|
if (!component.Repeating)
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|
{
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|
component.Enabled = false;
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_activeProximities.Remove(component);
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|
component.Colliding.Clear();
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|
}
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|
else
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|
{
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|
component.Accumulator = component.Cooldown;
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|
}
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|
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|
SetProximityAppearance(component.Owner, component);
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|
Trigger(component.Owner);
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|
}
|
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|
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|
private void UpdateProximity(float frameTime)
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|
{
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|
var toRemove = new RemQueue<TriggerOnProximityComponent>();
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|
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|
foreach (var comp in _activeProximities)
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|
{
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|
if (!comp.Enabled)
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|
{
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|
toRemove.Add(comp);
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|
continue;
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|
}
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|
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|
MetaDataComponent? metadata = null;
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|
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|
if (Deleted(comp.Owner, metadata))
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|
{
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|
toRemove.Add(comp);
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|
continue;
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|
}
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|
|
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|
if (Paused(comp.Owner, metadata)) continue;
|
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|
|
||||||
|
comp.Accumulator -= frameTime;
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|
|
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|
if (comp.Accumulator > 0f) continue;
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|
|
||||||
|
// Alright now that we have no cd check everything in range.
|
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|
|
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|
foreach (var colliding in comp.Colliding)
|
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|
{
|
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|
if (Deleted(colliding.Owner)) continue;
|
||||||
|
|
||||||
|
if (colliding.LinearVelocity.Length < comp.TriggerSpeed) continue;
|
||||||
|
|
||||||
|
// Trigger!
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|
Activate(comp);
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|
break;
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||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var prox in toRemove)
|
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|
{
|
||||||
|
_activeProximities.Remove(prox);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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@@ -6,25 +6,29 @@ using Content.Server.Doors.Systems;
|
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using Content.Server.Explosion.Components;
|
using Content.Server.Explosion.Components;
|
||||||
using Content.Server.Flash;
|
using Content.Server.Flash;
|
||||||
using Content.Server.Flash.Components;
|
using Content.Server.Flash.Components;
|
||||||
using Content.Server.Projectiles.Components;
|
|
||||||
using Content.Shared.Audio;
|
using Content.Shared.Audio;
|
||||||
using Content.Shared.Database;
|
|
||||||
using Content.Shared.Doors;
|
using Content.Shared.Doors;
|
||||||
using Content.Shared.Throwing;
|
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Shared.Audio;
|
using Robust.Shared.Audio;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Physics;
|
||||||
using Robust.Shared.Physics.Dynamics;
|
using Robust.Shared.Physics.Dynamics;
|
||||||
using Robust.Shared.Player;
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
|
using System.Threading;
|
||||||
|
using Content.Server.Construction.Components;
|
||||||
|
using Content.Shared.Trigger;
|
||||||
|
using Timer = Robust.Shared.Timing.Timer;
|
||||||
|
using Content.Shared.Physics;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Content.Server.Explosion.EntitySystems
|
namespace Content.Server.Explosion.EntitySystems
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Raised whenever something is Triggered on the entity.
|
/// Raised whenever something is Triggered on the entity.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class TriggerEvent : HandledEntityEventArgs
|
public sealed class TriggerEvent : HandledEntityEventArgs
|
||||||
{
|
{
|
||||||
public EntityUid Triggered { get; }
|
public EntityUid Triggered { get; }
|
||||||
public EntityUid? User { get; }
|
public EntityUid? User { get; }
|
||||||
@@ -40,16 +44,19 @@ namespace Content.Server.Explosion.EntitySystems
|
|||||||
public sealed partial class TriggerSystem : EntitySystem
|
public sealed partial class TriggerSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly ExplosionSystem _explosions = default!;
|
[Dependency] private readonly ExplosionSystem _explosions = default!;
|
||||||
|
[Dependency] private readonly FixtureSystem _fixtures = default!;
|
||||||
[Dependency] private readonly FlashSystem _flashSystem = default!;
|
[Dependency] private readonly FlashSystem _flashSystem = default!;
|
||||||
[Dependency] private readonly DoorSystem _sharedDoorSystem = default!;
|
[Dependency] private readonly DoorSystem _sharedDoorSystem = default!;
|
||||||
|
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|
||||||
|
InitializeProximity();
|
||||||
InitializeOnUse();
|
InitializeOnUse();
|
||||||
|
|
||||||
SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(HandleCollide);
|
SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(OnTriggerCollide);
|
||||||
|
|
||||||
SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);
|
SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);
|
||||||
SubscribeLocalEvent<SoundOnTriggerComponent, TriggerEvent>(HandleSoundTrigger);
|
SubscribeLocalEvent<SoundOnTriggerComponent, TriggerEvent>(HandleSoundTrigger);
|
||||||
@@ -88,11 +95,8 @@ namespace Content.Server.Explosion.EntitySystems
|
|||||||
#region Flash
|
#region Flash
|
||||||
private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
|
private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
|
||||||
{
|
{
|
||||||
if (component.Flashed) return;
|
|
||||||
|
|
||||||
// TODO Make flash durations sane ffs.
|
// TODO Make flash durations sane ffs.
|
||||||
_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
|
_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
|
||||||
component.Flashed = true;
|
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
@@ -112,15 +116,9 @@ namespace Content.Server.Explosion.EntitySystems
|
|||||||
_sharedDoorSystem.TryToggleDoor(uid);
|
_sharedDoorSystem.TryToggleDoor(uid);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleCollide(EntityUid uid, TriggerOnCollideComponent component, StartCollideEvent args)
|
private void OnTriggerCollide(EntityUid uid, TriggerOnCollideComponent component, StartCollideEvent args)
|
||||||
{
|
{
|
||||||
EntityUid? user = null;
|
Trigger(component.Owner);
|
||||||
if (EntityManager.TryGetComponent(uid, out ProjectileComponent projectile))
|
|
||||||
user = projectile.Shooter;
|
|
||||||
else if (EntityManager.TryGetComponent(uid, out ThrownItemComponent thrown))
|
|
||||||
user = thrown.Thrower;
|
|
||||||
|
|
||||||
Trigger(component.Owner, user);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -144,5 +142,12 @@ namespace Content.Server.Explosion.EntitySystems
|
|||||||
Trigger(triggered, user);
|
Trigger(triggered, user);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Update(float frameTime)
|
||||||
|
{
|
||||||
|
base.Update(frameTime);
|
||||||
|
|
||||||
|
UpdateProximity(frameTime);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,7 +11,5 @@ namespace Content.Server.Flash.Components
|
|||||||
{
|
{
|
||||||
[DataField("range")] internal float Range = 1.0f;
|
[DataField("range")] internal float Range = 1.0f;
|
||||||
[DataField("duration")] internal float Duration = 8.0f;
|
[DataField("duration")] internal float Duration = 8.0f;
|
||||||
|
|
||||||
internal bool Flashed;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,6 +30,7 @@ namespace Content.Shared.Pulling
|
|||||||
public class SharedPullingStateManagementSystem : EntitySystem
|
public class SharedPullingStateManagementSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly SharedJointSystem _jointSystem = default!;
|
[Dependency] private readonly SharedJointSystem _jointSystem = default!;
|
||||||
|
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
@@ -116,7 +117,7 @@ namespace Content.Shared.Pulling
|
|||||||
pullable.Puller = puller.Owner;
|
pullable.Puller = puller.Owner;
|
||||||
|
|
||||||
// Joint startup
|
// Joint startup
|
||||||
var union = pullerPhysics.GetWorldAABB().Union(pullablePhysics.GetWorldAABB());
|
var union = _physics.GetHardAABB(pullerPhysics).Union(_physics.GetHardAABB(pullablePhysics));
|
||||||
var length = Math.Max(union.Size.X, union.Size.Y) * 0.75f;
|
var length = Math.Max(union.Size.X, union.Size.Y) * 0.75f;
|
||||||
|
|
||||||
pullable.PullJoint = _jointSystem.CreateDistanceJoint(pullablePhysics.Owner, pullerPhysics.Owner, id:$"pull-joint-{pullablePhysics.Owner}");
|
pullable.PullJoint = _jointSystem.CreateDistanceJoint(pullablePhysics.Owner, pullerPhysics.Owner, id:$"pull-joint-{pullablePhysics.Owner}");
|
||||||
|
|||||||
@@ -1,18 +1,29 @@
|
|||||||
using System;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.Serialization;
|
|
||||||
|
|
||||||
namespace Content.Shared.Trigger
|
namespace Content.Shared.Trigger
|
||||||
{
|
{
|
||||||
[NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
[Serializable]
|
public enum ProximityTriggerVisuals : byte
|
||||||
public enum TriggerVisuals
|
{
|
||||||
|
Off,
|
||||||
|
Inactive,
|
||||||
|
Active,
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum ProximityTriggerVisualState : byte
|
||||||
|
{
|
||||||
|
State,
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum TriggerVisuals : byte
|
||||||
{
|
{
|
||||||
VisualState,
|
VisualState,
|
||||||
}
|
}
|
||||||
|
|
||||||
[NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
[Serializable]
|
public enum TriggerVisualState : byte
|
||||||
public enum TriggerVisualState
|
|
||||||
{
|
{
|
||||||
Primed,
|
Primed,
|
||||||
Unprimed,
|
Unprimed,
|
||||||
|
|||||||
@@ -49,3 +49,53 @@
|
|||||||
size: 2
|
size: 2
|
||||||
sprite: Objects/Weapons/Melee/flash.rsi
|
sprite: Objects/Weapons/Melee/flash.rsi
|
||||||
- type: ItemCooldown
|
- type: ItemCooldown
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
name: portable flasher
|
||||||
|
parent: BaseStructure
|
||||||
|
id: Portableflasher
|
||||||
|
description: An ultrabright flashbulb with a proximity trigger, useful for making an area security-only.
|
||||||
|
components:
|
||||||
|
- type: SoundOnTrigger
|
||||||
|
sound:
|
||||||
|
path: /Audio/Weapons/flash.ogg
|
||||||
|
- type: FlashOnTrigger
|
||||||
|
repeating: true
|
||||||
|
range: 3
|
||||||
|
- type: TriggerOnProximity
|
||||||
|
enabled: true
|
||||||
|
cooldown: 5
|
||||||
|
shape:
|
||||||
|
!type:PhysShapeCircle
|
||||||
|
radius: 2
|
||||||
|
- type: Anchorable
|
||||||
|
- type: Sprite
|
||||||
|
netsync: false
|
||||||
|
sprite: Objects/Weapons/pflash.rsi
|
||||||
|
layers:
|
||||||
|
- state: "off"
|
||||||
|
map: ["enum.ProximityTriggerVisualLayers.Base"]
|
||||||
|
- type: InteractionOutline
|
||||||
|
- type: Physics
|
||||||
|
- type: Fixtures
|
||||||
|
fixtures:
|
||||||
|
- shape:
|
||||||
|
!type:PhysShapeAabb
|
||||||
|
bounds: "-0.15,-0.3,0.15,0.3"
|
||||||
|
mask:
|
||||||
|
- Impassable
|
||||||
|
- VaultImpassable
|
||||||
|
- SmallImpassable
|
||||||
|
layer:
|
||||||
|
- MobImpassable
|
||||||
|
mass: 70
|
||||||
|
- type: Appearance
|
||||||
|
visuals:
|
||||||
|
- type: ProximityTriggerVisualizer
|
||||||
|
animationState: flashing
|
||||||
|
- type: PointLight
|
||||||
|
energy: 2.0
|
||||||
|
radius: 0
|
||||||
|
softness: 0
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
|||||||
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/flashing.png
Normal file
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/flashing.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
30
Resources/Textures/Objects/Weapons/pflash.rsi/meta.json
Normal file
30
Resources/Textures/Objects/Weapons/pflash.rsi/meta.json
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/f349b842c84f500399bd5673e5e34a6bc45b001a",
|
||||||
|
"size": {
|
||||||
|
"x": 32,
|
||||||
|
"y": 32
|
||||||
|
},
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "off"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "on"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "on-unlit"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "flashing",
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
0.1,
|
||||||
|
0.1,
|
||||||
|
0.1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/off.png
Normal file
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/off.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 489 B |
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/on-unlit.png
Normal file
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/on-unlit.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 113 B |
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/on.png
Normal file
BIN
Resources/Textures/Objects/Weapons/pflash.rsi/on.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 503 B |
Reference in New Issue
Block a user