Adds portable flasher (#4523)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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96
Content.Client/Trigger/ProximityTriggerVisualizer.cs
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96
Content.Client/Trigger/ProximityTriggerVisualizer.cs
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using System;
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using Content.Shared.Trigger;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Animations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Trigger
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{
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public sealed class ProximityTriggerVisualizer : AppearanceVisualizer
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{
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[DataField("animationState")]
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private string? _animationState;
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[DataField("duration")]
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private float _animationDuration = 0.3f;
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private const string AnimKey = "proximity";
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private static Animation _animation = default!;
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public override void InitializeEntity(EntityUid entityUid)
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{
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base.InitializeEntity(entityUid);
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if (_animationState == null) return;
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IoCManager.Resolve<IEntityManager>().EnsureComponent<AnimationPlayerComponent>(entityUid);
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_animation = new Animation
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{
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Length = TimeSpan.FromSeconds(_animationDuration),
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AnimationTracks = {new AnimationTrackSpriteFlick
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{
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LayerKey = ProximityTriggerVisualLayers.Base,
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KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(_animationState, 0f)}
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},
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new AnimationTrackComponentProperty()
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{
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ComponentType = typeof(PointLightComponent),
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InterpolationMode = AnimationInterpolationMode.Nearest,
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Property = nameof(PointLightComponent.Radius),
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(0.1f, 0),
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new AnimationTrackProperty.KeyFrame(3f, 0.1f),
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new AnimationTrackProperty.KeyFrame(0.1f, 0.5f)
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}
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}
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}
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};
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetComponent(component.Owner, out SpriteComponent spriteComponent)) return;
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var animSystem = EntitySystem.Get<AnimationPlayerSystem>();
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entityManager.TryGetComponent(component.Owner, out AnimationPlayerComponent? player);
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component.TryGetData(ProximityTriggerVisualState.State, out ProximityTriggerVisuals state);
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switch (state)
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{
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case ProximityTriggerVisuals.Inactive:
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if (player != null)
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animSystem.Stop(player, AnimKey);
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spriteComponent.LayerSetState(ProximityTriggerVisualLayers.Base, "on");
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break;
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case ProximityTriggerVisuals.Active:
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/* TODO: Waiting on ECS OnChangeData so we can actually subscribe to the animation finishing properly.
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if (_animationState == null || player == null ||
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animSystem.HasRunningAnimation(player, AnimKey)) return;
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animSystem.Play(player, _animation, AnimKey);
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*/
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break;
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case ProximityTriggerVisuals.Off:
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default:
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spriteComponent.LayerSetState(ProximityTriggerVisualLayers.Base, "off");
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break;
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}
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}
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}
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public enum ProximityTriggerVisualLayers : byte
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{
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Base,
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}
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}
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