Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
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@@ -2,6 +2,7 @@ using System;
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using System.Threading;
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using Content.Server.Interfaces.GameTicking;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Timer = Robust.Shared.Timers.Timer;
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@@ -11,12 +12,13 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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#pragma warning disable 649
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[Dependency] private IGameTicker _gameTicker;
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[Dependency] private IGameTiming _gameTiming;
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#pragma warning restore 649
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private CancellationTokenSource _roundEndCancellationTokenSource = new CancellationTokenSource();
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public bool IsRoundEndCountdownStarted { get; private set; }
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public int RoundEndCountdownTime { get; set; } = 5000;
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public DateTime? ExpectedCountdownEnd = null;
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public TimeSpan? ExpectedCountdownEnd = null;
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public delegate void RoundEndCountdownStarted();
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public event RoundEndCountdownStarted OnRoundEndCountdownStarted;
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@@ -34,7 +36,7 @@ namespace Content.Server.GameObjects.EntitySystems
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IsRoundEndCountdownStarted = true;
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ExpectedCountdownEnd = DateTime.Now.AddMilliseconds(RoundEndCountdownTime);
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ExpectedCountdownEnd = _gameTiming.CurTime.Add(new TimeSpan(0,0,0,0,RoundEndCountdownTime));
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Timer.Spawn(RoundEndCountdownTime, EndRound, _roundEndCancellationTokenSource.Token);
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OnRoundEndCountdownStarted?.Invoke();
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}
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