Remove redundancy
This commit is contained in:
@@ -34,9 +34,9 @@ namespace Content.Client.GameObjects.Components.Construction
|
||||
Owner.GetComponent<ITransformComponent>();
|
||||
}
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
@@ -65,9 +65,23 @@ namespace Content.Client.GameObjects.Components.Construction
|
||||
_gameHud.CraftingButtonVisible = false;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case AckStructureConstructionMessage ackMsg:
|
||||
ClearGhost(ackMsg.Ack);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -171,32 +171,6 @@ namespace Content.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case PlayerAttachedMsg _:
|
||||
if (_gui == null)
|
||||
{
|
||||
_gui = new HandsGui();
|
||||
}
|
||||
else
|
||||
{
|
||||
_gui.Parent?.RemoveChild(_gui);
|
||||
}
|
||||
|
||||
_gameHud.HandsContainer.AddChild(_gui);
|
||||
_gui.UpdateHandIcons();
|
||||
break;
|
||||
|
||||
case PlayerDetachedMsg _:
|
||||
_gui.Parent?.RemoveChild(_gui);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SendChangeHand(string index)
|
||||
{
|
||||
SendNetworkMessage(new ClientChangedHandMsg(index));
|
||||
|
||||
@@ -63,18 +63,6 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
_updateEye();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case RecoilKickMessage msg:
|
||||
Kick(msg.Recoil);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
@@ -67,19 +67,6 @@ namespace Content.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
case PlayerAttachedMsg _:
|
||||
SetOverlay(_currentEffect);
|
||||
break;
|
||||
case PlayerDetachedMsg _:
|
||||
RemoveOverlay();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
||||
{
|
||||
base.HandleComponentState(curState, nextState);
|
||||
|
||||
Reference in New Issue
Block a user