Remove redundancy

This commit is contained in:
Jackson Lewis
2020-04-20 12:57:05 +01:00
parent 6a22f2629b
commit 3c6cbecb12
4 changed files with 16 additions and 53 deletions

View File

@@ -34,9 +34,9 @@ namespace Content.Client.GameObjects.Components.Construction
Owner.GetComponent<ITransformComponent>();
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
public override void HandleMessage(ComponentMessage message, IComponent component)
{
base.HandleNetworkMessage(message, channel, session);
base.HandleMessage(message, component);
switch (message)
{
@@ -65,9 +65,23 @@ namespace Content.Client.GameObjects.Components.Construction
_gameHud.CraftingButtonVisible = false;
break;
default:
break;
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, channel, session);
switch (message)
{
case AckStructureConstructionMessage ackMsg:
ClearGhost(ackMsg.Ack);
break;
default:
break;
}
}

View File

@@ -171,32 +171,6 @@ namespace Content.Client.GameObjects
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, channel, session);
switch (message)
{
case PlayerAttachedMsg _:
if (_gui == null)
{
_gui = new HandsGui();
}
else
{
_gui.Parent?.RemoveChild(_gui);
}
_gameHud.HandsContainer.AddChild(_gui);
_gui.UpdateHandIcons();
break;
case PlayerDetachedMsg _:
_gui.Parent?.RemoveChild(_gui);
break;
}
}
public void SendChangeHand(string index)
{
SendNetworkMessage(new ClientChangedHandMsg(index));

View File

@@ -63,18 +63,6 @@ namespace Content.Client.GameObjects.Components.Mobs
_updateEye();
}
public override void HandleMessage(ComponentMessage message, IComponent component)
{
base.HandleMessage(message, component);
switch (message)
{
case RecoilKickMessage msg:
Kick(msg.Recoil);
break;
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, channel, session);

View File

@@ -67,19 +67,6 @@ namespace Content.Client.GameObjects
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
switch (message)
{
case PlayerAttachedMsg _:
SetOverlay(_currentEffect);
break;
case PlayerDetachedMsg _:
RemoveOverlay();
break;
}
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);