Remove redundancy
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@@ -63,18 +63,6 @@ namespace Content.Client.GameObjects.Components.Mobs
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_updateEye();
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}
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case RecoilKickMessage msg:
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Kick(msg.Recoil);
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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