Remove redundancy
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@@ -34,9 +34,9 @@ namespace Content.Client.GameObjects.Components.Construction
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Owner.GetComponent<ITransformComponent>();
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleNetworkMessage(message, channel, session);
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base.HandleMessage(message, component);
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switch (message)
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{
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@@ -65,9 +65,23 @@ namespace Content.Client.GameObjects.Components.Construction
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_gameHud.CraftingButtonVisible = false;
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break;
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default:
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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case AckStructureConstructionMessage ackMsg:
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ClearGhost(ackMsg.Ack);
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break;
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default:
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break;
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}
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}
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