Remove redundancy

This commit is contained in:
Jackson Lewis
2020-04-20 12:57:05 +01:00
parent 6a22f2629b
commit 3c6cbecb12
4 changed files with 16 additions and 53 deletions

View File

@@ -34,9 +34,9 @@ namespace Content.Client.GameObjects.Components.Construction
Owner.GetComponent<ITransformComponent>();
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
public override void HandleMessage(ComponentMessage message, IComponent component)
{
base.HandleNetworkMessage(message, channel, session);
base.HandleMessage(message, component);
switch (message)
{
@@ -65,9 +65,23 @@ namespace Content.Client.GameObjects.Components.Construction
_gameHud.CraftingButtonVisible = false;
break;
default:
break;
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, channel, session);
switch (message)
{
case AckStructureConstructionMessage ackMsg:
ClearGhost(ackMsg.Ack);
break;
default:
break;
}
}