Remove some criminal if checks (#3261)
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@@ -433,7 +433,7 @@ namespace Content.Client.ParticleAccelerator
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_shouldContinueAnimating = false;
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_alarmControl.StopAnimation("warningAnim");
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_alarmControl.Visible = false;
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if (maxState == ParticleAcceleratorPowerState.Level3 && enabled == true && assembled == true)
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if (maxState == ParticleAcceleratorPowerState.Level3 && enabled && assembled)
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{
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_shouldContinueAnimating = true;
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_alarmControl.PlayAnimation(_alarmControlAnimation, "warningAnim");
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