Don't click-to-face when moving (#37874)
Looks bad doing it for a single tick.
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@@ -17,6 +17,7 @@ using Content.Shared.Inventory.Events;
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using Content.Shared.Item;
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using Content.Shared.Item;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Physics;
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using Content.Shared.Physics;
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using Content.Shared.Players.RateLimiting;
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using Content.Shared.Players.RateLimiting;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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@@ -567,8 +568,11 @@ namespace Content.Shared.Interaction
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if (_transform.GetMapId(coordinates) != Transform(user).MapID)
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if (_transform.GetMapId(coordinates) != Transform(user).MapID)
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return false;
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return false;
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if (!HasComp<NoRotateOnInteractComponent>(user))
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// Only rotate to face if they're not moving.
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if (!HasComp<NoRotateOnInteractComponent>(user) && (!TryComp(user, out InputMoverComponent? mover) || (mover.HeldMoveButtons & MoveButtons.AnyDirection) == 0x0))
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{
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_rotateToFaceSystem.TryFaceCoordinates(user, _transform.ToMapCoordinates(coordinates).Position);
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_rotateToFaceSystem.TryFaceCoordinates(user, _transform.ToMapCoordinates(coordinates).Position);
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}
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return true;
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return true;
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}
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}
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