Don't click-to-face when moving (#37874)

Looks bad doing it for a single tick.
This commit is contained in:
metalgearsloth
2025-05-27 21:34:23 +10:00
committed by GitHub
parent 4d35998f25
commit 3c52dd102e

View File

@@ -17,6 +17,7 @@ using Content.Shared.Inventory.Events;
using Content.Shared.Item;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Movement.Systems;
using Content.Shared.Physics;
using Content.Shared.Players.RateLimiting;
using Content.Shared.Popups;
@@ -567,8 +568,11 @@ namespace Content.Shared.Interaction
if (_transform.GetMapId(coordinates) != Transform(user).MapID)
return false;
if (!HasComp<NoRotateOnInteractComponent>(user))
// Only rotate to face if they're not moving.
if (!HasComp<NoRotateOnInteractComponent>(user) && (!TryComp(user, out InputMoverComponent? mover) || (mover.HeldMoveButtons & MoveButtons.AnyDirection) == 0x0))
{
_rotateToFaceSystem.TryFaceCoordinates(user, _transform.ToMapCoordinates(coordinates).Position);
}
return true;
}