Various UI warnings cleanup (#36169)
* Various UI warnings cleanup * Revert unnecessary change * Redoing SpriteSystem as it's non-injectable * Missed one * Better entity instantiation * General cleanup of warnings changes * Wrong class name!
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@@ -482,7 +482,7 @@ public sealed class ChatUIController : UIController
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private void EnqueueSpeechBubble(EntityUid entity, ChatMessage message, SpeechBubble.SpeechType speechType)
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{
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// Don't enqueue speech bubbles for other maps. TODO: Support multiple viewports/maps?
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if (EntityManager.GetComponent<TransformComponent>(entity).MapID != _eye.CurrentMap)
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if (EntityManager.GetComponent<TransformComponent>(entity).MapID != _eye.CurrentEye.Position.MapId)
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return;
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if (!_queuedSpeechBubbles.TryGetValue(entity, out var queueData))
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