Various UI warnings cleanup (#36169)
* Various UI warnings cleanup * Revert unnecessary change * Redoing SpriteSystem as it's non-injectable * Missed one * Better entity instantiation * General cleanup of warnings changes * Wrong class name!
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@@ -56,10 +56,10 @@ public sealed class RadiationCollectorSystem : VisualizerSystem<RadiationCollect
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switch (targetState)
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{
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case RadiationCollectorVisualState.Activating:
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AnimationSystem.Play(uid, animPlayer, comp.ActivateAnimation, RadiationCollectorComponent.AnimationKey);
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AnimationSystem.Play((uid, animPlayer), comp.ActivateAnimation, RadiationCollectorComponent.AnimationKey);
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break;
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case RadiationCollectorVisualState.Deactivating:
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AnimationSystem.Play(uid, animPlayer, comp.DeactiveAnimation, RadiationCollectorComponent.AnimationKey);
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AnimationSystem.Play((uid, animPlayer), comp.DeactiveAnimation, RadiationCollectorComponent.AnimationKey);
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break;
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case RadiationCollectorVisualState.Active:
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