Content changes for engine exception tolerance PR (#27455)
* Content changes for engine exception tolerance PR * Poke tests
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@@ -259,7 +259,7 @@ namespace Content.Shared.Movement.Systems
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}
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var oldMapId = args.OldMapId;
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var mapId = args.Transform.MapID;
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var mapId = args.Transform.MapUid;
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// If we change maps then reset eye rotation entirely.
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if (oldMapId != mapId)
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