Machine frame ECS (#9713)
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298
Content.Server/Construction/MachineFrameSystem.cs
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298
Content.Server/Construction/MachineFrameSystem.cs
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using Content.Server.Construction.Components;
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using Content.Server.Stack;
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using Content.Shared.Construction;
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using Content.Shared.Interaction;
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using Content.Shared.Tag;
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using Robust.Shared.Containers;
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namespace Content.Server.Construction;
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public sealed class MachineFrameSystem : EntitySystem
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{
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[Dependency] private readonly IComponentFactory _factory = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly StackSystem _stack = default!;
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[Dependency] private readonly ConstructionSystem _construction = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MachineFrameComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<MachineFrameComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<MachineFrameComponent, InteractUsingEvent>(OnInteractUsing);
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}
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private void OnInit(EntityUid uid, MachineFrameComponent component, ComponentInit args)
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{
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component.BoardContainer = _container.EnsureContainer<Container>(uid, MachineFrameComponent.BoardContainerName);
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component.PartContainer = _container.EnsureContainer<Container>(uid, MachineFrameComponent.PartContainerName);
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}
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private void OnStartup(EntityUid uid, MachineFrameComponent component, ComponentStartup args)
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{
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RegenerateProgress(component);
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if (TryComp<ConstructionComponent>(uid, out var construction))
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{
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// Attempt to set pathfinding to the machine node...
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_construction.SetPathfindingTarget(uid, "machine", construction);
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}
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}
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private void OnInteractUsing(EntityUid uid, MachineFrameComponent component, InteractUsingEvent args)
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{
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if (!component.HasBoard && TryComp<MachineBoardComponent?>(args.Used, out var machineBoard))
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{
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if (args.Used.TryRemoveFromContainer())
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{
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// Valid board!
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component.BoardContainer.Insert(args.Used);
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// Setup requirements and progress...
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ResetProgressAndRequirements(component, machineBoard);
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if (TryComp<AppearanceComponent?>(uid, out var appearance))
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appearance.SetData(MachineFrameVisuals.State, 2);
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if (TryComp(uid, out ConstructionComponent? construction))
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{
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// So prying the components off works correctly.
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_construction.ResetEdge(uid, construction);
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}
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}
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}
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else if (component.HasBoard)
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{
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if (TryComp<MachinePartComponent>(args.Used, out var machinePart))
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{
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if (!component.Requirements.ContainsKey(machinePart.PartType))
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return;
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if (component.Progress[machinePart.PartType] != component.Requirements[machinePart.PartType]
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&& args.Used.TryRemoveFromContainer() && component.PartContainer.Insert(args.Used))
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{
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component.Progress[machinePart.PartType]++;
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args.Handled = true;
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return;
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}
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}
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if (TryComp<StackComponent?>(args.Used, out var stack))
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{
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var type = stack.StackTypeId;
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if (!component.MaterialRequirements.ContainsKey(type))
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return;
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if (component.MaterialProgress[type] == component.MaterialRequirements[type])
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return;
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var needed = component.MaterialRequirements[type] - component.MaterialProgress[type];
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var count = stack.Count;
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if (count < needed)
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{
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if (!component.PartContainer.Insert(stack.Owner))
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return;
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component.MaterialProgress[type] += count;
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args.Handled = true;
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return;
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}
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var splitStack = _stack.Split(args.Used, needed,
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Comp<TransformComponent>(uid).Coordinates, stack);
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if (splitStack == null)
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return;
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if (!component.PartContainer.Insert(splitStack.Value))
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return;
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component.MaterialProgress[type] += needed;
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args.Handled = true;
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return;
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}
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foreach (var (compName, info) in component.ComponentRequirements)
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{
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if (component.ComponentProgress[compName] >= info.Amount)
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continue;
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var registration = _factory.GetRegistration(compName);
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if (!HasComp(args.Used, registration.Type))
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continue;
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if (!args.Used.TryRemoveFromContainer() || !component.PartContainer.Insert(args.Used)) continue;
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component.ComponentProgress[compName]++;
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args.Handled = true;
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return;
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}
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foreach (var (tagName, info) in component.TagRequirements)
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{
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if (component.TagProgress[tagName] >= info.Amount)
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continue;
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if (!_tag.HasTag(args.Used, tagName))
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continue;
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if (!args.Used.TryRemoveFromContainer() || !component.PartContainer.Insert(args.Used)) continue;
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component.TagProgress[tagName]++;
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args.Handled = true;
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return;
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}
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}
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}
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public bool IsComplete(MachineFrameComponent component)
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{
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if (!component.HasBoard)
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return false;
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foreach (var (part, amount) in component.Requirements)
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{
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if (component.Progress[part] < amount)
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return false;
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}
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foreach (var (type, amount) in component.MaterialRequirements)
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{
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if (component.MaterialProgress[type] < amount)
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return false;
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}
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foreach (var (compName, info) in component.ComponentRequirements)
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{
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if (component.ComponentProgress[compName] < info.Amount)
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return false;
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}
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foreach (var (tagName, info) in component.TagRequirements)
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{
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if (component.TagProgress[tagName] < info.Amount)
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return false;
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}
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return true;
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}
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public void ResetProgressAndRequirements(MachineFrameComponent component, MachineBoardComponent machineBoard)
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{
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component.Requirements = new Dictionary<MachinePart, int>(machineBoard.Requirements);
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component.MaterialRequirements = new Dictionary<string, int>(machineBoard.MaterialIdRequirements);
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component.ComponentRequirements = new Dictionary<string, GenericPartInfo>(machineBoard.ComponentRequirements);
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component.TagRequirements = new Dictionary<string, GenericPartInfo>(machineBoard.TagRequirements);
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component.Progress.Clear();
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component.MaterialProgress.Clear();
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component.ComponentProgress.Clear();
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component.TagProgress.Clear();
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foreach (var (machinePart, _) in component.Requirements)
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{
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component.Progress[machinePart] = 0;
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}
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foreach (var (stackType, _) in component.MaterialRequirements)
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{
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component.MaterialProgress[stackType] = 0;
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}
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foreach (var (compName, _) in component.ComponentRequirements)
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{
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component.ComponentProgress[compName] = 0;
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}
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foreach (var (compName, _) in component.TagRequirements)
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{
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component.TagProgress[compName] = 0;
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}
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}
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public void RegenerateProgress(MachineFrameComponent component)
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{
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AppearanceComponent? appearance;
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if (!component.HasBoard)
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{
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if (TryComp(component.Owner, out appearance)) appearance.SetData(MachineFrameVisuals.State, 1);
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component.TagRequirements.Clear();
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component.MaterialRequirements.Clear();
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component.ComponentRequirements.Clear();
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component.TagRequirements.Clear();
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component.Progress.Clear();
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component.MaterialProgress.Clear();
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component.ComponentProgress.Clear();
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component.TagProgress.Clear();
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return;
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}
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var board = component.BoardContainer.ContainedEntities[0];
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if (!TryComp<MachineBoardComponent>(board, out var machineBoard))
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return;
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if (TryComp(component.Owner, out appearance)) appearance.SetData(MachineFrameVisuals.State, 2);
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ResetProgressAndRequirements(component, machineBoard);
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foreach (var part in component.PartContainer.ContainedEntities)
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{
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if (TryComp<MachinePartComponent>(part, out var machinePart))
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{
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// Check this is part of the requirements...
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if (!component.Requirements.ContainsKey(machinePart.PartType))
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continue;
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if (!component.Progress.ContainsKey(machinePart.PartType))
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component.Progress[machinePart.PartType] = 1;
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else
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component.Progress[machinePart.PartType]++;
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}
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if (TryComp<StackComponent>(part, out var stack))
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{
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var type = stack.StackTypeId;
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// Check this is part of the requirements...
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if (!component.MaterialRequirements.ContainsKey(type))
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continue;
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if (!component.MaterialProgress.ContainsKey(type))
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component.MaterialProgress[type] = 1;
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else
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component.MaterialProgress[type]++;
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}
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// I have many regrets.
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foreach (var (compName, _) in component.ComponentRequirements)
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{
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var registration = _factory.GetRegistration(compName);
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if (!HasComp(part, registration.Type))
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continue;
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if (!component.ComponentProgress.ContainsKey(compName))
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component.ComponentProgress[compName] = 1;
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else
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component.ComponentProgress[compName]++;
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}
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// I have MANY regrets.
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foreach (var (tagName, _) in component.TagRequirements)
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{
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if (!_tag.HasTag(part, tagName))
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continue;
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if (!component.TagProgress.ContainsKey(tagName))
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component.TagProgress[tagName] = 1;
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else
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component.TagProgress[tagName]++;
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}
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}
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}
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}
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