Make explosive armor multiplicative and not additive (#9498)
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@@ -16,10 +16,10 @@ namespace Content.Server.Explosion.Components;
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public sealed class ExplosionResistanceComponent : Component
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{
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/// <summary>
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/// The resistance values for this component, This fraction is added to the total resistance.
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/// The explosive resistance coefficient, This fraction is multiplied into the total resistance.
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/// </summary>
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[DataField("resistance")]
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public float GlobalResistance = 0;
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[DataField("damageCoefficient")]
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public float DamageCoefficient = 1;
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/// <summary>
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/// Like <see cref="GlobalResistance"/>, but specified specific to each explosion type for more customizability.
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@@ -155,7 +155,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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var ev = new GetExplosionResistanceEvent(explosionType.ID);
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RaiseLocalEvent(uid, ev, false);
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damagePerIntensity += value * Math.Clamp(0, 1 - ev.Resistance, 1);
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damagePerIntensity += value * Math.Max(0, ev.DamageCoefficient);
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}
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explosionTolerance[index] = (float) ((totalDamageTarget - damageable.TotalDamage) / damagePerIntensity);
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@@ -362,14 +362,16 @@ public sealed partial class ExplosionSystem : EntitySystem
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var ev = new GetExplosionResistanceEvent(id);
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RaiseLocalEvent(uid, ev, false);
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if (ev.Resistance == 0)
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ev.DamageCoefficient = Math.Max(0, ev.DamageCoefficient);
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if (ev.DamageCoefficient == 1)
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{
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// no damage-dict multiplication required.
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_damageableSystem.TryChangeDamage(uid, damage, ignoreResistances: true, damageable: damageable);
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}
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else if (ev.Resistance < 1)
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else
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{
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_damageableSystem.TryChangeDamage(uid, damage * (1 - ev.Resistance), ignoreResistances: true, damageable: damageable);
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_damageableSystem.TryChangeDamage(uid, damage * ev.DamageCoefficient, ignoreResistances: true, damageable: damageable);
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}
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}
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@@ -93,9 +93,9 @@ public sealed partial class ExplosionSystem : EntitySystem
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private void OnGetResistance(EntityUid uid, ExplosionResistanceComponent component, GetExplosionResistanceEvent args)
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{
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args.Resistance += component.GlobalResistance;
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args.DamageCoefficient *= component.DamageCoefficient;
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if (component.Resistances.TryGetValue(args.ExplotionPrototype, out var resistance))
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args.Resistance += resistance;
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args.DamageCoefficient *= resistance;
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}
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/// <summary>
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@@ -11,10 +11,9 @@ namespace Content.Shared.Explosion;
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public sealed class GetExplosionResistanceEvent : EntityEventArgs, IInventoryRelayEvent
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{
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/// <summary>
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/// Can be set to whatever, but currently is being additively increased by components & clothing. So think twice
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/// before multiplying or directly setting this.
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/// A coefficient applied to overall explosive damage.
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/// </summary>
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public float Resistance = 0;
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public float DamageCoefficient = 1;
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public readonly string ExplotionPrototype;
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@@ -135,7 +135,7 @@
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Piercing: 0.9
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Heat: 0.9
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- type: ExplosionResistance
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resistance: 0.9
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damageCoefficient: 0.9
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- type: entity
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parent: ClothingOuterBase
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@@ -155,7 +155,7 @@
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Piercing: 0.4
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Heat: 0.9
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- type: ExplosionResistance
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resistance: 0.8
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damageCoefficient: 0.8
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- type: entity
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parent: ClothingOuterBase
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@@ -175,7 +175,7 @@
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Piercing: 0.6
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Heat: 0.5
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- type: ExplosionResistance
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resistance: 0.65
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damageCoefficient: 0.65
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- type: entity
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parent: ClothingOuterBase
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@@ -199,4 +199,4 @@
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walkModifier: 0.7
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sprintModifier: 0.65
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- type: ExplosionResistance
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resistance: 0.5
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damageCoefficient: 0.5
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@@ -25,7 +25,7 @@
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- type: TemperatureProtection
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coefficient: 0.001
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- type: ExplosionResistance
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resistance: 0.2
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damageCoefficient: 0.2
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitAtmos
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@@ -54,7 +54,7 @@
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Heat: 0.3
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Radiation: 0.1
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- type: ExplosionResistance
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resistance: 0.5
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damageCoefficient: 0.5
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitCap
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@@ -83,7 +83,7 @@
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Heat: 0.2
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Radiation: 0.2
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- type: ExplosionResistance
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resistance: 0.7
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damageCoefficient: 0.7
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitDeathsquad
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@@ -112,7 +112,7 @@
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Heat: 0.7
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Radiation: 0.35
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- type: ExplosionResistance
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resistance: 0.2
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damageCoefficient: 0.2
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitEngineering
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@@ -141,7 +141,7 @@
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Heat: 0.4
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Radiation: 0.25
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- type: ExplosionResistance
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resistance: 0.2
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damageCoefficient: 0.2
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitEngineeringWhite
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@@ -251,7 +251,7 @@
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walkModifier: 0.75
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sprintModifier: 0.75
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- type: ExplosionResistance
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resistance: 0.3
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damageCoefficient: 0.3
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitRd
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- type: StaticPrice
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@@ -282,7 +282,7 @@
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Heat: 0.85
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Radiation: 0.5
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- type: ExplosionResistance
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resistance: 0.3
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damageCoefficient: 0.3
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSalvage
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@@ -308,7 +308,7 @@
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Heat: 0.8
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Radiation: 0.25
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- type: ExplosionResistance
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resistance: 0.4
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damageCoefficient: 0.4
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSecurity
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@@ -337,7 +337,7 @@
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Heat: 0.8
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Radiation: 0.25
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- type: ExplosionResistance
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resistance: 0.6
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damageCoefficient: 0.6
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSecurityRed
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@@ -366,7 +366,7 @@
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Heat: 0.4
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Radiation: 0.20
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- type: ExplosionResistance
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resistance: 0.5
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damageCoefficient: 0.5
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSyndie
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@@ -395,7 +395,7 @@
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Heat: 0.25
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Radiation: 0.20
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- type: ExplosionResistance
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resistance: 0.5
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damageCoefficient: 0.5
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitWizard
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@@ -424,7 +424,7 @@
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Heat: 0.5
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Radiation: 0.3
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- type: ExplosionResistance
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resistance: 0.2
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damageCoefficient: 0.2
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitLing
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@@ -507,7 +507,7 @@
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Heat: 0.35
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Radiation: 0.1
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- type: ExplosionResistance
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resistance: 0.8
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damageCoefficient: 0.8
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitCybersun
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@@ -536,7 +536,7 @@
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Heat: 0.3
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Radiation: 0.20
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- type: ExplosionResistance
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resistance: 0.5
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damageCoefficient: 0.5
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSyndieCommander
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@@ -567,7 +567,7 @@
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Heat: 0.2
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Radiation: 0.20
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- type: ExplosionResistance
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resistance: 0.3
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damageCoefficient: 0.3
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSyndieElite
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@@ -600,7 +600,7 @@
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Shock: 0.1
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Radiation: 0.1
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- type: ExplosionResistance
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resistance: 0.7
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damageCoefficient: 0.7
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetCBURN
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@@ -16,7 +16,7 @@
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Piercing: 0.9
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Heat: 0.75
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- type: ExplosionResistance
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resistance: 0.65 # +0.25 from helmet -> 90%
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damageCoefficient: 0.65
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- type: entity
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parent: ClothingOuterEVASuitBase
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@@ -16,7 +16,7 @@
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Piercing: 0.5
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Heat: 0.9
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- type: ExplosionResistance
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resistance: 0.9
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damageCoefficient: 0.9
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- type: entity
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parent: ClothingOuterStorageBase
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@@ -36,7 +36,7 @@
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Piercing: 0.3
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Heat: 0.9
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- type: ExplosionResistance
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resistance: 0.9
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damageCoefficient: 0.9
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- type: entity
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parent: ClothingOuterBase
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@@ -56,7 +56,7 @@
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Piercing: 0.4
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Heat: 0.9
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- type: ExplosionResistance
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resistance: 0.9
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damageCoefficient: 0.9
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- type: entity
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parent: ClothingOuterBase
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@@ -76,7 +76,7 @@
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Piercing: 0.75
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Heat: 0.9
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- type: ExplosionResistance
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resistance: 0.9
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damageCoefficient: 0.9
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- type: entity
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parent: ClothingOuterBase
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