Fix suspicion timer going negative and counting up.
The sign was never shown but it's still silly.
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@@ -1,4 +1,5 @@
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using System.Diagnostics.CodeAnalysis;
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Linq;
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using Content.Client.GameObjects.Components.Suspicion;
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@@ -92,7 +93,11 @@ namespace Content.Client.UserInterface.Suspicion
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}
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else
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{
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var diff = _timing.CurTime - endTime.Value;
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var diff = endTime.Value - _timing.CurTime;
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if (diff < TimeSpan.Zero)
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{
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diff = TimeSpan.Zero;
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}
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TimerLabel.Visible = true;
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TimerLabel.Text = $"{diff:mm\\:ss}";
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}
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