Fix being able to fill beakers through walls (#4103)
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@@ -4,6 +4,7 @@ using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -47,7 +48,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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{
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if (!eventArgs.CanReach || eventArgs.Target == null)
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if (!eventArgs.InRangeUnobstructed() || eventArgs.Target == null)
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return false;
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return false;
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if (!Owner.TryGetComponent(out ISolutionInteractionsComponent? ownerSolution))
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if (!Owner.TryGetComponent(out ISolutionInteractionsComponent? ownerSolution))
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