Refactor context menu UI (#14334)
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@@ -5,7 +5,6 @@ using Content.Client.Gameplay;
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using Content.Client.Verbs;
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using Content.Client.Verbs.UI;
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using Content.Shared.CCVar;
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using Content.Shared.CombatMode;
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using Content.Shared.Examine;
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using Content.Shared.Input;
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using Robust.Client.GameObjects;
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@@ -320,15 +319,7 @@ namespace Content.Client.ContextMenu.UI
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}
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element.UpdateEntity(entity);
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// Update the entity count & count label
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element.Count = 0;
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foreach (var subElement in element.SubMenu.MenuBody.Children)
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{
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if (subElement is EntityMenuElement entityElement)
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element.Count += entityElement.Count;
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}
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element.CountLabel.Text = element.Count.ToString();
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element.UpdateCount();
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if (element.Count == 1)
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{
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@@ -337,7 +328,6 @@ namespace Content.Client.ContextMenu.UI
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element.Entity = entity;
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element.SubMenu.Dispose();
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element.SubMenu = null;
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element.CountLabel.Visible = false;
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Elements[entity.Value] = element;
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}
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