Refactor FTL time tracking code to fix a UI bug (#26538)
The FTL UI on the shuttle console would reset the FTL progress bar every time you open it. This is because the server only sends "time until completion", not a start/end time. The FTL code now uses a separate start/end time so the exact same progress bar can be preserved. For convenience, I made a StartEndTime record struct that stores the actual tuple. This is now used by the code and has some helpers.
This commit is contained in:
committed by
GitHub
parent
72c6a14d59
commit
3b791459c7
@@ -1,5 +1,6 @@
|
||||
using Content.Shared.Shuttles.Systems;
|
||||
using Content.Shared.Tag;
|
||||
using Content.Shared.Timing;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -16,15 +17,15 @@ public sealed partial class FTLComponent : Component
|
||||
[ViewVariables]
|
||||
public FTLState State = FTLState.Available;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public StartEndTime StateTime;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float StartupTime = 0f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float TravelTime = 0f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float Accumulator = 0f;
|
||||
|
||||
/// <summary>
|
||||
/// Coordinates to arrive it: May be relative to another grid (for docking) or map coordinates.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user