Added Firebots - Real (#32482)
* Add Firebots Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true. * Make SpraySystem actually use useDelay got rid of that TODO * Added firebot speech Fire detected!
This commit is contained in:
@@ -14,6 +14,7 @@ using Robust.Shared.Audio.Systems;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Prototypes;
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using System.Numerics;
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using Robust.Shared.Map;
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namespace Content.Server.Fluids.EntitySystems;
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@@ -35,6 +36,19 @@ public sealed class SpraySystem : EntitySystem
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base.Initialize();
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SubscribeLocalEvent<SprayComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<SprayComponent, UserActivateInWorldEvent>(OnActivateInWorld);
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}
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private void OnActivateInWorld(Entity<SprayComponent> entity, ref UserActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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var targetMapPos = _transform.GetMapCoordinates(GetEntityQuery<TransformComponent>().GetComponent(args.Target));
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Spray(entity, args.User, targetMapPos);
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}
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private void OnAfterInteract(Entity<SprayComponent> entity, ref AfterInteractEvent args)
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@@ -44,29 +58,36 @@ public sealed class SpraySystem : EntitySystem
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args.Handled = true;
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var clickPos = _transform.ToMapCoordinates(args.ClickLocation);
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Spray(entity, args.User, clickPos);
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}
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public void Spray(Entity<SprayComponent> entity, EntityUid user, MapCoordinates mapcoord)
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{
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if (!_solutionContainer.TryGetSolution(entity.Owner, SprayComponent.SolutionName, out var soln, out var solution))
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return;
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var ev = new SprayAttemptEvent(args.User);
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var ev = new SprayAttemptEvent(user);
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RaiseLocalEvent(entity, ref ev);
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if (ev.Cancelled)
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return;
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if (!TryComp<UseDelayComponent>(entity, out var useDelay)
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|| _useDelay.IsDelayed((entity, useDelay)))
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if (TryComp<UseDelayComponent>(entity, out var useDelay)
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&& _useDelay.IsDelayed((entity, useDelay)))
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return;
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if (solution.Volume <= 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("spray-component-is-empty-message"), entity.Owner, args.User);
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_popupSystem.PopupEntity(Loc.GetString("spray-component-is-empty-message"), entity.Owner, user);
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return;
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}
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var xformQuery = GetEntityQuery<TransformComponent>();
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var userXform = xformQuery.GetComponent(args.User);
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var userXform = xformQuery.GetComponent(user);
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var userMapPos = _transform.GetMapCoordinates(userXform);
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var clickMapPos = args.ClickLocation.ToMap(EntityManager, _transform);
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var clickMapPos = mapcoord;
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var diffPos = clickMapPos.Position - userMapPos.Position;
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if (diffPos == Vector2.Zero || diffPos == Vector2Helpers.NaN)
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@@ -88,8 +109,6 @@ public sealed class SpraySystem : EntitySystem
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var amount = Math.Max(Math.Min((solution.Volume / entity.Comp.TransferAmount).Int(), entity.Comp.VaporAmount), 1);
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var spread = entity.Comp.VaporSpread / amount;
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// TODO: Just use usedelay homie.
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var cooldownTime = 0f;
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for (var i = 0; i < amount; i++)
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{
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@@ -131,20 +150,19 @@ public sealed class SpraySystem : EntitySystem
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// impulse direction is defined in world-coordinates, not local coordinates
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var impulseDirection = rotation.ToVec();
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var time = diffLength / entity.Comp.SprayVelocity;
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cooldownTime = MathF.Max(time, cooldownTime);
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_vapor.Start(ent, vaporXform, impulseDirection * diffLength, entity.Comp.SprayVelocity, target, time, args.User);
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_vapor.Start(ent, vaporXform, impulseDirection * diffLength, entity.Comp.SprayVelocity, target, time, user);
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if (TryComp<PhysicsComponent>(args.User, out var body))
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if (TryComp<PhysicsComponent>(user, out var body))
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{
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if (_gravity.IsWeightless(args.User, body))
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_physics.ApplyLinearImpulse(args.User, -impulseDirection.Normalized() * entity.Comp.PushbackAmount, body: body);
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if (_gravity.IsWeightless(user, body))
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_physics.ApplyLinearImpulse(user, -impulseDirection.Normalized() * entity.Comp.PushbackAmount, body: body);
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}
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}
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_audio.PlayPvs(entity.Comp.SpraySound, entity, entity.Comp.SpraySound.Params.WithVariation(0.125f));
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_useDelay.SetLength(entity.Owner, TimeSpan.FromSeconds(cooldownTime));
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if (useDelay != null)
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_useDelay.TryResetDelay((entity, useDelay));
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}
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}
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@@ -0,0 +1,9 @@
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namespace Content.Server.NPC.Queries.Considerations;
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/// <summary>
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/// Returns 1f if the target is on fire or 0f if not.
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/// </summary>
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public sealed partial class TargetOnFireCon : UtilityConsideration
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{
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}
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@@ -1,3 +1,4 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.NPC.Queries;
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using Content.Server.NPC.Queries.Considerations;
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@@ -351,6 +352,12 @@ public sealed class NPCUtilitySystem : EntitySystem
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return 0f;
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}
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case TargetOnFireCon:
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{
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if (TryComp(targetUid, out FlammableComponent? fire) && fire.OnFire)
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return 1f;
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return 0f;
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}
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default:
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throw new NotImplementedException();
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}
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@@ -60,6 +60,7 @@ petting-success-honkbot = You pet {THE($target)} on {POSS-ADJ($target)} slippery
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petting-success-mimebot = You pet {THE($target)} on {POSS-ADJ($target)} cold metal head.
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petting-success-cleanbot = You pet {THE($target)} on {POSS-ADJ($target)} damp metal head.
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petting-success-medibot = You pet {THE($target)} on {POSS-ADJ($target)} sterile metal head.
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petting-success-firebot = You pet {THE($target)} on {POSS-ADJ($target)} warm metal head.
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petting-success-generic-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} metal head.
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petting-success-salvage-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} dirty metal head.
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petting-success-engineer-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} reflective metal head.
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@@ -73,6 +74,7 @@ petting-failure-honkbot = You reach out to pet {THE($target)}, but {SUBJECT($tar
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petting-failure-cleanbot = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} busy mopping!
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petting-failure-mimebot = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} busy miming!
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petting-failure-medibot = You reach out to pet {THE($target)}, but {POSS-ADJ($target)} syringe nearly stabs your hand!
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petting-failure-firebot = You reach out to pet {THE($target)}, but {SUBJECT($target)} sprays you in the face before you can get close!
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petting-failure-generic-cyborg = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} busy stating laws!
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petting-failure-salvage-cyborg = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} busy drilling!
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petting-failure-engineer-cyborg = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} busy repairing!
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1
Resources/Locale/en-US/npc/firebot.ftl
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1
Resources/Locale/en-US/npc/firebot.ftl
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@@ -0,0 +1 @@
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firebot-fire-detected = Fire detected!
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@@ -249,6 +249,7 @@
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- type: Tag
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tags:
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- WhitelistChameleon
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- FireHelmet
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- type: HideLayerClothing
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slots:
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- Hair
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@@ -281,6 +282,7 @@
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- type: Tag
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tags:
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- WhitelistChameleon
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- FireHelmet
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- type: HideLayerClothing
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slots:
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- Hair
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@@ -108,6 +108,53 @@
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- type: NoSlip
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- type: Insulated
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- type: entity
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parent: MobSiliconBase
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id: MobFireBot
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name: firebot
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description: A little fire extinguishing bot. He looks rather anxious.
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components:
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- type: Sprite
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sprite: Mobs/Silicon/Bots/firebot.rsi
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state: firebot
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- type: Construction
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graph: FireBot
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node: bot
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- type: SentienceTarget
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flavorKind: station-event-random-sentience-flavor-mechanical
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- type: HTN
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rootTask:
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task: FirebotCompound
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- type: SolutionContainerManager
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solutions:
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spray:
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maxVol: 10
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reagents:
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- ReagentId: Water
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Quantity: 10
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- type: SolutionRegeneration
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solution: spray
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generated:
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reagents:
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- ReagentId: Water
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Quantity: 10
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- type: Spray
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transferAmount: 10
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pushbackAmount: 60
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spraySound:
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path: /Audio/Effects/extinguish.ogg
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sprayedPrototype: ExtinguisherSpray
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vaporAmount: 1
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vaporSpread: 90
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sprayVelocity: 3.0
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- type: UseDelay
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delay: 4
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- type: InteractionPopup
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interactSuccessString: petting-success-firebot
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interactFailureString: petting-failure-firebot
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interactSuccessSound:
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path: /Audio/Ambience/Objects/periodic_beep.ogg
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- type: entity
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parent: MobSiliconBase
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id: MobHonkBot
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@@ -62,6 +62,9 @@
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- Rolling
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speedModifier: 0.5 # its very big, awkward to use
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- type: Appearance
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- type: Tag
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tags:
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- FireExtinguisher
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- type: GenericVisualizer
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visuals:
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enum.ToggleVisuals.Toggled:
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44
Resources/Prototypes/NPCs/firebot.yml
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44
Resources/Prototypes/NPCs/firebot.yml
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@@ -0,0 +1,44 @@
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- type: htnCompound
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id: FirebotCompound
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branches:
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- tasks:
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- !type:HTNCompoundTask
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task: DouseFireTargetCompound
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- tasks:
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- !type:HTNCompoundTask
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task: IdleCompound
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- type: htnCompound
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id: DouseFireTargetCompound
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branches:
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- tasks:
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- !type:HTNPrimitiveTask
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operator: !type:UtilityOperator
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proto: NearbyOnFire
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- !type:HTNPrimitiveTask
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operator: !type:SpeakOperator
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speech: firebot-fire-detected
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hidden: true
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- !type:HTNPrimitiveTask
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operator: !type:MoveToOperator
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pathfindInPlanning: true
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removeKeyOnFinish: false
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targetKey: TargetCoordinates
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pathfindKey: TargetPathfind
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rangeKey: InteractRange
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- !type:HTNPrimitiveTask
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preconditions:
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- !type:TargetInRangePrecondition
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targetKey: Target
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rangeKey: InteractRange
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operator: !type:InteractWithOperator
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targetKey: Target
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services:
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- !type:UtilityService
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id: FireService
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proto: NearbyOnFire
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key: Target
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@@ -144,6 +144,27 @@
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- !type:TargetAccessibleCon
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curve: !type:BoolCurve
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- type: utilityQuery
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id: NearbyOnFire
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query:
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- !type:ComponentQuery
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components:
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- type: Flammable
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# why does Flammable even have a required damage
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damage:
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types:
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burn: 0
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considerations:
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- !type:TargetDistanceCon
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curve: !type:PresetCurve
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preset: TargetDistance
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- !type:TargetAccessibleCon
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curve: !type:BoolCurve
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- !type:TargetInLOSOrCurrentCon
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curve: !type:BoolCurve
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- !type:TargetOnFireCon
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curve: !type:BoolCurve
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- type: utilityQuery
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id: NearbyPuddles
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query:
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@@ -0,0 +1,33 @@
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- type: constructionGraph
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id: FireBot
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start: start
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graph:
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- node: start
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edges:
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- to: bot
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steps:
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- tag: FireExtinguisher
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icon:
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sprite: Objects/Misc/fire_extinguisher.rsi
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state: fire_extinguisher_open
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name: fire extinguisher
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- tag: FireHelmet
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icon:
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sprite: Clothing/Head/Helmets/firehelmet.rsi
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state: icon
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name: fire helmet
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doAfter: 2
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- tag: ProximitySensor
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icon:
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sprite: Objects/Misc/proximity_sensor.rsi
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state: icon
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name: proximity sensor
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doAfter: 2
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- tag: BorgArm
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icon:
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sprite: Mobs/Silicon/drone.rsi
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state: l_hand
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name: borg arm
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doAfter: 2
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- node: bot
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entity: MobFireBot
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@@ -11,6 +11,19 @@
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sprite: Mobs/Silicon/Bots/cleanbot.rsi
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state: cleanbot
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- type: construction
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name: firebot
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id: firebot
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graph: FireBot
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startNode: start
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targetNode: bot
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category: construction-category-utilities
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objectType: Item
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description: This bot puts out fires wherever it goes.
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icon:
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sprite: Mobs/Silicon/Bots/firebot.rsi
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state: firebot
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- type: construction
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name: honkbot
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id: honkbot
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@@ -617,6 +617,12 @@
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- type: Tag
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id: FirelockElectronics
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- type: Tag
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id: FireExtinguisher
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- type: Tag
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id: FireHelmet
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- type: Tag
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id: Flare
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BIN
Resources/Textures/Mobs/Silicon/Bots/firebot.rsi/firebot.png
Normal file
BIN
Resources/Textures/Mobs/Silicon/Bots/firebot.rsi/firebot.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 4.5 KiB |
20
Resources/Textures/Mobs/Silicon/Bots/firebot.rsi/meta.json
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20
Resources/Textures/Mobs/Silicon/Bots/firebot.rsi/meta.json
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@@ -0,0 +1,20 @@
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{
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from https://github.com/tgstation/tgstation/commit/eba0d62005e7754dd8b1c88e45cd949c360774d5",
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"states": [
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{
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"name": "firebot",
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"delays": [
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[
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0.5,
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0.2
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]
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]
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}
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]
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}
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Reference in New Issue
Block a user