Remove some unused fields again-ing

This commit is contained in:
metalgearsloth
2021-10-27 19:43:57 +11:00
parent 3833389481
commit 3b508b041b
5 changed files with 0 additions and 6 deletions

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@@ -12,7 +12,6 @@ namespace Content.Client.Administration.UI
[GenerateTypedNameReferences]
public partial class AdminAnnounceWindow : SS14Window
{
[Dependency] private readonly IGameHud? _gameHud = default!;
[Dependency] private readonly ILocalizationManager _localization = default!;
public Button AnnounceButton => _announceButton;
public OptionButton AnnounceMethod => _announceMethod;

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@@ -68,7 +68,6 @@ namespace Content.Server.Actions.Actions
if (args.Target == args.Performer || !EntitySystem.Get<ActionBlockerSystem>().CanAttack(args.Performer)) return;
var random = IoCManager.Resolve<IRobustRandom>();
var audio = EntitySystem.Get<AudioSystem>();
var system = EntitySystem.Get<MeleeWeaponSystem>();
var diff = args.Target.Transform.MapPosition.Position - args.Performer.Transform.MapPosition.Position;

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@@ -42,9 +42,7 @@ namespace Content.Server.Interaction
public sealed class InteractionSystem : SharedInteractionSystem
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly VerbSystem _verbSystem = default!;
[Dependency] private readonly PullingSystem _pullSystem = default!;
public override void Initialize()

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@@ -18,7 +18,6 @@ namespace Content.Server.Stunnable
internal sealed class StunOnCollideSystem : EntitySystem
{
[Dependency] private readonly StunSystem _stunSystem = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
public override void Initialize()
{

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@@ -27,7 +27,6 @@ namespace Content.Shared.Stunnable
{
[Dependency] private readonly StandingStateSystem _standingStateSystem = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffectSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{