Purges the one remaining use of TransformComponent.WorldPosition in content. (#34943)
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@@ -3,6 +3,7 @@ using Content.Client.UserInterface.Systems.Gameplay;
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using Content.Shared.CCVar;
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using Content.Shared.CCVar;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Shared.Configuration;
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using Robust.Shared.Configuration;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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@@ -15,6 +16,7 @@ public sealed class ViewportUIController : UIController
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[Dependency] private readonly IPlayerManager _playerMan = default!;
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[Dependency] private readonly IPlayerManager _playerMan = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[UISystemDependency] private readonly SharedTransformSystem? _transformSystem = default!;
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public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
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public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
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public const int ViewportHeight = 15;
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public const int ViewportHeight = 15;
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private MainViewport? Viewport => UIManager.ActiveScreen?.GetWidget<MainViewport>();
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private MainViewport? Viewport => UIManager.ActiveScreen?.GetWidget<MainViewport>();
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@@ -93,7 +95,7 @@ public sealed class ViewportUIController : UIController
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_entMan.TryGetComponent(ent, out EyeComponent? eye);
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_entMan.TryGetComponent(ent, out EyeComponent? eye);
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if (eye?.Eye == _eyeManager.CurrentEye
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if (eye?.Eye == _eyeManager.CurrentEye
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&& _entMan.GetComponent<TransformComponent>(ent.Value).WorldPosition == default)
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&& (_transformSystem is null || _transformSystem.GetWorldPosition(ent.Value) == default))
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return; // nothing to worry about, the player is just in null space... actually that is probably a problem?
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return; // nothing to worry about, the player is just in null space... actually that is probably a problem?
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// Currently, this shouldn't happen. This likely happened because the main eye was set to null. When this
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// Currently, this shouldn't happen. This likely happened because the main eye was set to null. When this
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