Make chemistry machines and IdCardConsole use item slots (#5428)

* chemistry item slots

* item slots id card console
This commit is contained in:
Leon Friedrich
2021-11-24 20:03:07 +13:00
committed by GitHub
parent 355625bded
commit 3b29ffdfa0
26 changed files with 371 additions and 560 deletions

View File

@@ -0,0 +1,32 @@
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Chemistry.Dispenser;
namespace Content.Shared.Chemistry.EntitySystems
{
[UsedImplicitly]
public abstract class SharedReagentDispenserSystem : EntitySystem
{
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedReagentDispenserComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<SharedReagentDispenserComponent, ComponentRemove>(OnComponentRemove);
}
private void OnComponentInit(EntityUid uid, SharedReagentDispenserComponent component, ComponentInit args)
{
_itemSlotsSystem.AddItemSlot(uid, $"{component.Name}-beaker", component.BeakerSlot);
}
private void OnComponentRemove(EntityUid uid, SharedReagentDispenserComponent component, ComponentRemove args)
{
_itemSlotsSystem.RemoveItemSlot(uid, component.BeakerSlot);
}
}
}