Make chemistry machines and IdCardConsole use item slots (#5428)
* chemistry item slots * item slots id card console
This commit is contained in:
@@ -1,16 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Dispenser;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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@@ -18,7 +17,6 @@ using Content.Shared.Sound;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -38,21 +36,19 @@ namespace Content.Server.Chemistry.Components
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IInteractUsing))]
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public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IInteractUsing
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[ComponentReference(typeof(SharedReagentDispenserComponent))]
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public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate
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{
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private static ReagentInventoryComparer _comparer = new();
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public static string SolutionName = "reagent";
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[ViewVariables] public ContainerSlot BeakerContainer = default!;
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[ViewVariables] [DataField("pack")] private string _packPrototypeId = "";
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[DataField("clickSound")]
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private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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[ViewVariables] public bool HasBeaker => BeakerContainer.ContainedEntity != null;
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[ViewVariables] private FixedPoint2 _dispenseAmount = FixedPoint2.New(10);
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[UsedImplicitly]
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@@ -84,12 +80,7 @@ namespace Content.Server.Chemistry.Components
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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// Name relied upon by construction graph machine.yml to ensure beaker doesn't get deleted
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BeakerContainer =
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ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-reagentContainerContainer");
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InitializeFromPrototype();
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UpdateUserInterface();
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}
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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@@ -157,7 +148,7 @@ namespace Content.Server.Chemistry.Components
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switch (msg.Button)
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{
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case UiButton.Eject:
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TryEject(obj.Session.AttachedEntity);
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EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(OwnerUid, BeakerSlot, obj.Session.AttachedEntityUid);
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break;
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case UiButton.Clear:
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TryClear();
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@@ -190,7 +181,7 @@ namespace Content.Server.Chemistry.Components
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_dispenseAmount = FixedPoint2.New(100);
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break;
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case UiButton.Dispense:
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if (HasBeaker)
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if (BeakerSlot.HasItem)
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{
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TryDispense(msg.DispenseIndex);
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}
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@@ -233,7 +224,7 @@ namespace Content.Server.Chemistry.Components
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/// <returns>Returns a <see cref="SharedReagentDispenserComponent.ReagentDispenserBoundUserInterfaceState"/></returns>
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private ReagentDispenserBoundUserInterfaceState GetUserInterfaceState()
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{
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var beaker = BeakerContainer.ContainedEntity;
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var beaker = BeakerSlot.Item;
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if (beaker == null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
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!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker.Uid, fits.Solution, out var solution))
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{
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@@ -253,40 +244,19 @@ namespace Content.Server.Chemistry.Components
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UserInterface?.SetState(state);
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}
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/// <summary>
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/// If this component contains an entity with a <see cref="SolutionHolder"/>, eject it.
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/// Tries to eject into user's hands first, then ejects onto dispenser if both hands are full.
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/// </summary>
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public void TryEject(IEntity user)
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{
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if (!HasBeaker)
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return;
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var beaker = BeakerContainer.ContainedEntity;
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if (beaker is null)
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return;
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BeakerContainer.Remove(beaker);
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UpdateUserInterface();
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if (!user.TryGetComponent<HandsComponent>(out var hands) ||
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!beaker.TryGetComponent<ItemComponent>(out var item))
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return;
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if (hands.CanPutInHand(item))
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hands.PutInHand(item);
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}
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/// <summary>
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/// If this component contains an entity with a <see cref="SolutionHolder"/>, remove all of it's reagents / solutions.
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/// </summary>
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private void TryClear()
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{
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if (!HasBeaker || !BeakerContainer.ContainedEntity!.TryGetComponent(out FitsInDispenserComponent? fits) ||
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var beaker = BeakerSlot.Item;
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if (beaker == null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
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!EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(BeakerContainer.ContainedEntity.Uid, fits.Solution, out var solution))
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.TryGetSolution(beaker.Uid, fits.Solution, out var solution))
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return;
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EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(BeakerContainer.ContainedEntity!.Uid, solution);
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EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(beaker.Uid, solution);
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UpdateUserInterface();
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}
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@@ -297,14 +267,14 @@ namespace Content.Server.Chemistry.Components
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/// <param name="dispenseIndex">The index of the reagent in <c>Inventory</c>.</param>
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private void TryDispense(int dispenseIndex)
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{
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if (!HasBeaker) return;
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var beaker = BeakerSlot.Item;
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if (BeakerContainer.ContainedEntity is not {} contained || !contained.TryGetComponent(out FitsInDispenserComponent? fits)
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if (beaker is null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits)
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|| !EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(BeakerContainer.ContainedEntity.Uid, fits.Solution, out var solution)) return;
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.TryGetSolution(beaker.Uid, fits.Solution, out var solution)) return;
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EntitySystem.Get<SolutionContainerSystem>()
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.TryAddReagent(BeakerContainer.ContainedEntity.Uid, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
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.TryAddReagent(beaker.Uid, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
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UpdateUserInterface();
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}
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@@ -333,51 +303,6 @@ namespace Content.Server.Chemistry.Components
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}
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}
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/// <summary>
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/// Called when you click the owner entity with something in your active hand. If the entity in your hand
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/// contains a <see cref="SolutionHolder"/>, if you have hands, and if the dispenser doesn't already
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/// hold a container, it will be added to the dispenser.
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/// </summary>
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/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
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/// <returns></returns>
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
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{
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if (!args.User.TryGetComponent(out HandsComponent? hands))
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{
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Owner.PopupMessage(args.User, Loc.GetString("reagent-dispenser-component-interact-using-no-hands"));
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return true;
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}
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if (hands.GetActiveHand == null)
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{
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Owner.PopupMessage(args.User,
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Loc.GetString("reagent-dispenser-component-interact-using-nothing-in-hands"));
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return false;
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}
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var activeHandEntity = hands.GetActiveHand.Owner;
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if (activeHandEntity.HasComponent<FitsInDispenserComponent>())
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{
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if (HasBeaker)
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{
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Owner.PopupMessage(args.User,
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Loc.GetString("reagent-dispenser-component-has-container-already-message"));
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return false;
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}
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BeakerContainer.Insert(activeHandEntity);
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UpdateUserInterface();
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return true;
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}
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Owner.PopupMessage(args.User,
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Loc.GetString("reagent-dispenser-component-cannot-put-entity-message",
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("entity", activeHandEntity)));
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return false;
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}
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private void ClickSound()
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{
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SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
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