Add EscapeContext keybind (#15301)
* Add EscapeContext Escape context input closes windows if there are any open. If there are not any windows it opens the game menu. * Add fluent for Escape Context * Move EngineContext keybind to content * Readd WindowCloseAll * Fix EscapeContext not opening the game menu after using WindowCloseAll WindowCloseAll does not clear the CloseRecentWindowUIController.recentlyInteractedWindows, which caused HasClosableWindow to return true because the list still had items. Changed HasClosableWindow to check if windows in the list are still open and clear them if they aren't. * Clean up EscapeContextUIController
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@@ -148,6 +148,7 @@ namespace Content.Client.Options.UI.Tabs
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AddButton(EngineKeyFunctions.WindowCloseAll);
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AddButton(EngineKeyFunctions.WindowCloseRecent);
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AddButton(EngineKeyFunctions.EscapeMenu);
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AddButton(ContentKeyFunctions.EscapeContext);
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AddHeader("ui-options-header-misc");
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AddButton(ContentKeyFunctions.TakeScreenshot);
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