Corrects for singularity distortion. (#13925)
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@@ -65,7 +65,7 @@ namespace Content.Client.NodeContainer
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var mousePos = _inputManager.MouseScreenPosition.Position;
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_mouseWorldPos = args
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.ViewportControl!
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.ScreenToMap(new Vector2(mousePos.X, mousePos.Y))
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.PixelToMap(mousePos)
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.Position;
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if (_hovered == null)
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