Cleaner BoundUserInterfaces (#17736)
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@@ -1,7 +1,5 @@
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Computer
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{
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@@ -13,6 +11,8 @@ namespace Content.Client.Computer
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public class ComputerBoundUserInterface<TWindow, TState> : ComputerBoundUserInterfaceBase where TWindow : BaseWindow, IComputerWindow<TState>, new() where TState : BoundUserInterfaceState
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{
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[Dependency] private readonly IDynamicTypeFactory _dynamicTypeFactory = default!;
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[ViewVariables]
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private TWindow? _window;
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protected override void Open()
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@@ -26,7 +26,9 @@ namespace Content.Client.Computer
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}
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// Alas, this constructor has to be copied to the subclass. :(
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public ComputerBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey) {}
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public ComputerBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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@@ -58,7 +60,9 @@ namespace Content.Client.Computer
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[Virtual]
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public class ComputerBoundUserInterfaceBase : BoundUserInterface
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{
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public ComputerBoundUserInterfaceBase(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey) {}
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public ComputerBoundUserInterfaceBase(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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public new void SendMessage(BoundUserInterfaceMessage msg)
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{
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@@ -68,8 +72,13 @@ namespace Content.Client.Computer
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public interface IComputerWindow<TState>
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{
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void SetupComputerWindow(ComputerBoundUserInterfaceBase cb) {}
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void UpdateState(TState state) {}
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void SetupComputerWindow(ComputerBoundUserInterfaceBase cb)
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{
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}
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void UpdateState(TState state)
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{
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}
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}
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}
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