Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units * sum ext method
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@@ -1,4 +1,5 @@
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using Content.Shared.ActionBlocker;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.MobState.State
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@@ -36,6 +37,6 @@ namespace Content.Shared.MobState.State
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/// <summary>
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/// Called when this state is updated.
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/// </summary>
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void UpdateState(IEntity entity, int threshold);
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void UpdateState(IEntity entity, FixedPoint2 threshold);
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}
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}
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