Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units * sum ext method
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using Content.Shared.Body.Components;
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using Content.Shared.Damage;
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using Content.Shared.DragDrop;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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@@ -16,8 +17,8 @@ namespace Content.Shared.MedicalScanner
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public class MedicalScannerBoundUserInterfaceState : BoundUserInterfaceState
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{
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public readonly EntityUid? Entity;
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public readonly IReadOnlyDictionary<string, int> DamagePerGroup;
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public readonly IReadOnlyDictionary<string, int> DamagePerType;
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public readonly IReadOnlyDictionary<string, FixedPoint2> DamagePerGroup;
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public readonly IReadOnlyDictionary<string, FixedPoint2> DamagePerType;
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public readonly bool IsScanned;
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public MedicalScannerBoundUserInterfaceState(
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