Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

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@@ -3,6 +3,7 @@ using System.Collections.Generic;
using Content.Shared.Body.Components;
using Content.Shared.Damage;
using Content.Shared.DragDrop;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
@@ -16,8 +17,8 @@ namespace Content.Shared.MedicalScanner
public class MedicalScannerBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly EntityUid? Entity;
public readonly IReadOnlyDictionary<string, int> DamagePerGroup;
public readonly IReadOnlyDictionary<string, int> DamagePerType;
public readonly IReadOnlyDictionary<string, FixedPoint2> DamagePerGroup;
public readonly IReadOnlyDictionary<string, FixedPoint2> DamagePerType;
public readonly bool IsScanned;
public MedicalScannerBoundUserInterfaceState(