Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -1,5 +1,6 @@
using System;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
@@ -8,10 +9,10 @@ namespace Content.Shared.Chemistry
[Serializable, NetSerializable]
public class TransferAmountBoundInterfaceState : BoundUserInterfaceState
{
public ReagentUnit Max;
public ReagentUnit Min;
public FixedPoint2 Max;
public FixedPoint2 Min;
public TransferAmountBoundInterfaceState(ReagentUnit max, ReagentUnit min)
public TransferAmountBoundInterfaceState(FixedPoint2 max, FixedPoint2 min)
{
Max = max;
Min = min;
@@ -21,9 +22,9 @@ namespace Content.Shared.Chemistry
[Serializable, NetSerializable]
public class TransferAmountSetValueMessage : BoundUserInterfaceMessage
{
public ReagentUnit Value;
public FixedPoint2 Value;
public TransferAmountSetValueMessage(ReagentUnit value)
public TransferAmountSetValueMessage(FixedPoint2 value)
{
Value = value;
}