Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -1,5 +1,6 @@
using System;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
@@ -15,10 +16,10 @@ namespace Content.Shared.Chemistry.Components
[Serializable, NetSerializable]
protected sealed class HyposprayComponentState : ComponentState
{
public ReagentUnit CurVolume { get; }
public ReagentUnit MaxVolume { get; }
public FixedPoint2 CurVolume { get; }
public FixedPoint2 MaxVolume { get; }
public HyposprayComponentState(ReagentUnit curVolume, ReagentUnit maxVolume)
public HyposprayComponentState(FixedPoint2 curVolume, FixedPoint2 maxVolume)
{
CurVolume = curVolume;
MaxVolume = maxVolume;