Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units * sum ext method
This commit is contained in:
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Cloning;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
@@ -22,8 +23,8 @@ namespace Content.Shared.Chemistry.Components
|
||||
{
|
||||
public readonly bool HasPower;
|
||||
public readonly bool HasBeaker;
|
||||
public readonly ReagentUnit BeakerCurrentVolume;
|
||||
public readonly ReagentUnit BeakerMaxVolume;
|
||||
public readonly FixedPoint2 BeakerCurrentVolume;
|
||||
public readonly FixedPoint2 BeakerMaxVolume;
|
||||
public readonly string ContainerName;
|
||||
|
||||
/// <summary>
|
||||
@@ -38,10 +39,10 @@ namespace Content.Shared.Chemistry.Components
|
||||
|
||||
public readonly bool BufferModeTransfer;
|
||||
|
||||
public readonly ReagentUnit BufferCurrentVolume;
|
||||
public readonly FixedPoint2 BufferCurrentVolume;
|
||||
|
||||
public ChemMasterBoundUserInterfaceState(bool hasPower, bool hasBeaker, ReagentUnit beakerCurrentVolume, ReagentUnit beakerMaxVolume, string containerName,
|
||||
string dispenserName, IReadOnlyList<Solution.ReagentQuantity> containerReagents, IReadOnlyList<Solution.ReagentQuantity> bufferReagents, bool bufferModeTransfer, ReagentUnit bufferCurrentVolume)
|
||||
public ChemMasterBoundUserInterfaceState(bool hasPower, bool hasBeaker, FixedPoint2 beakerCurrentVolume, FixedPoint2 beakerMaxVolume, string containerName,
|
||||
string dispenserName, IReadOnlyList<Solution.ReagentQuantity> containerReagents, IReadOnlyList<Solution.ReagentQuantity> bufferReagents, bool bufferModeTransfer, FixedPoint2 bufferCurrentVolume)
|
||||
{
|
||||
HasPower = hasPower;
|
||||
HasBeaker = hasBeaker;
|
||||
@@ -63,13 +64,13 @@ namespace Content.Shared.Chemistry.Components
|
||||
public class UiActionMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly UiAction action;
|
||||
public readonly ReagentUnit amount;
|
||||
public readonly FixedPoint2 amount;
|
||||
public readonly string id = "";
|
||||
public readonly bool isBuffer;
|
||||
public readonly int pillAmount;
|
||||
public readonly int bottleAmount;
|
||||
|
||||
public UiActionMessage(UiAction _action, ReagentUnit? _amount, string? _id, bool? _isBuffer, int? _pillAmount, int? _bottleAmount)
|
||||
public UiActionMessage(UiAction _action, FixedPoint2? _amount, string? _id, bool? _isBuffer, int? _pillAmount, int? _bottleAmount)
|
||||
{
|
||||
action = _action;
|
||||
if (action == UiAction.ChemButton)
|
||||
|
||||
Reference in New Issue
Block a user