Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -21,14 +22,14 @@ namespace Content.Shared.Chemistry
}
}
public void ReactionEntity(IEntity entity, ReactionMethod method, string reagentId, ReagentUnit reactVolume, Solution? source)
public void ReactionEntity(IEntity entity, ReactionMethod method, string reagentId, FixedPoint2 reactVolume, Solution? source)
{
// We throw if the reagent specified doesn't exist.
ReactionEntity(entity, method, _prototypeManager.Index<ReagentPrototype>(reagentId), reactVolume, source);
}
public void ReactionEntity(IEntity entity, ReactionMethod method, ReagentPrototype reagent,
ReagentUnit reactVolume, Solution? source)
FixedPoint2 reactVolume, Solution? source)
{
if (entity == null || entity.Deleted || !entity.TryGetComponent(out ReactiveComponent? reactive))
return;